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Abyssea - Empyreal Paradox

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Table of Contents
Zone Information
Area Name Abyssea - Empyreal Paradox
Type Battlefield
Maps No Map
Map Acquisition N/A
Miscellaneous
Hobbies
None
Weather
None
Region Abyssea
Expansion Heroes of Abyssea
Requirements Rise of the Zilart
Wings of the Goddess
Scars of Abyssea
Vision of Abyssea
Heroes of Abyssea
Beneath a Blood-red Sky
KeyItemTraverser Stone
KeyItemCrimson Traverser Stone
Restrictions
Background music "Shinryu"
Monstrosity Not applicable
Notes Atma, Cruor enhancements, Temp items , and !! weakness apply here.


Unlimited Visitant status granted automatically upon entry.

Description

Located high above the looming Abyssean moon, this version of Al'Taieu's interdimensional juncture is the site of the final confrontation between those who would save Abyssea and those who would destroy it.

Abyssea-EmpyrealParadox
Connections

Exit to Qufim Island: via Cavernous Maw

Entered via Transcendental Radiance at (F-7) of Qufim Island

Involved in Quests

Quest Type Starter Location
A Moonlight Requite General Prishe (A)    Abyssea - Empyreal Paradox
Meanwhile, Back on Abyssea General Prishe (A)    Abyssea - Empyreal Paradox
The Wyrm God General Prishe (A)    Abyssea - Empyreal Paradox

NPCs Found Here

Name Location Type
Atma Infusionist Atma Infusionist
Cruor Prospector Cruor Prospector
Prishe

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Shinryu
?? Twilight Mail
Twilight Cloak
Twilight Helm
Twilight Torque
Twilight Knife
Twilight Belt
Twilight Scythe
Twilight Cape
KeyItemAtma of the Apocalypse
?? [[:Category:|]] 3
(1 per battle)
Despite appearances, Shinryu is not a member of the dragon family for the purpose of monster correlation.
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.

(The spawns imply a limit of 3 parties in the BCNM area at a time)

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