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Description[]

Aftermath is a beneficial status effect applied upon using one of the weapon/job specific Weapon Skills with a Relic Weapon (or Stage 4 Weapon in Dynamis areas), a Mythic Weapon, or an Empyrean Weapon equipped.

Aftermath has varying effects and duration, depending on the type of weapon and the user's TP upon using the associated Weapon Skill. Relic weapons each have a unique effect associated with each weapon, whereas Mythic and Empyrean weapons all share similar effects within their classification of weaponry.

Both the proper weapon and the proper weapon skill must be used together to create an Aftermath effect. Using either one without the other will not create Aftermath.

  • For example: The relic weapon Excalibur allows the use of Knights of Round, the sword relic Weapon Skill. Using these together will create Aftermath. Excalibur may also be used to perform other sword Weapon Skills, but no Aftermath will result from this. Similarly, the Corbenic Sword allows its bearer to perform Knights of Round, but since it is not a relic weapon, no Aftermath will result from this either.

The Aftermath status icon appears for the duration of the effect and does stack with spells and other effects.

Aftermath effects will "overwrite" themselves to restore their remaining duration if the appropriate Weapon Skill is performed again while Aftermath is still in effect. However, in the case of Empyrean weapons, a new Aftermath will not overwrite a preexisting Aftermath if the new Aftermath is at a lower level than the preexisting one.

The Aftermath effect immediately wears off if any weaponry is equipped, switched, or unequipped, whether this is done by the player or caused by an enemy or other gameplay mechanic. (In short, if an equipment change would cause your TP to reset to zero, it will also remove Aftermath.) Switching ammunition is permitted, along with equipping any ammo that is incompatible with your currently equipped ranged weapon (which will cause the ranged weapon to be automatically removed).

  • For example: You are using a Raider's Boomerang (a ranged weapon) to TP in and you switch to Qirmiz Tathlum (an ammunition item) to WS. If you switch back to Raider's Boomerang after the WS, the Aftermath effect WILL wear off.

The Aftermath effects, along with the weaponry and WS required to activate them, are as follows:

Empyrean Weapons[]

Weapon/
Job
Empyrean Weapon Weapon Skill Aftermath Effect
Axe
WAR
BST
Farsha Cloudsplitter Occasionally deals double damage
Great Axe
WAR
Ukonvasara Ukko's Fury Occasionally deals double damage
Club
WHM
Gambanteinn Dagan Occasionally deals double damage
Dagger
THF
BRD
DNC
Twashtar Rudra's Storm Occasionally deals double damage
Hand-to-Hand
MNK
PUP
Verethragna Victory Smite Occasionally deals double damage
Katana
NIN
Kannagi Blade: Hi Occasionally deals double damage
Great Katana
SAM
Masamune Tachi: Fudo Occasionally deals double damage
Weapon/
Job
Empyrean Weapon Weapon Skill Aftermath Effect
Polearm
DRG
Rhongomiant Camlann's Torment Occasionally deals double damage
Scythe
DRK
Redemption Quietus Occasionally deals double damage
Staff
BLM
SMN
SCH
Hvergelmir Myrkr Occasionally deals double damage
Sword
RDM
PLD
BLU
Almace Chant du Cygne Occasionally deals double damage
Great Sword
PLD
DRK
Caladbolg Torcleaver Occasionally deals double damage
Archery
RNG
Gandiva Jishnu's Radiance Occasionally deals double damage (Only Ranged Attacks)
Marksmanship
RNG
COR
Armageddon Wildfire Occasionally deals double damage (Only Ranged Attacks)

Empyrean Aftermath Duration[]

TP 1000 2000 3000
Level Lv1 Lv2 Lv3
Double/Triple Damage
Activation Rate
30% 40% 50%
Duration Lv85~119-2 30s 60s 90s
119-3+ 60s 120s 180s

Relic Weapons[]

Weapon/
Job(s)
Relic Weapon Weapon Skill Aftermath Effect
Hand to Hand
MNK
Spharai Final Heaven Temporarily enhances Subtle Blow effect
Dagger
RDM
THF
BRD
Mandau Mercy Stroke Temporarily improves Critical Hit Rate
Sword
RDM
PLD
Excalibur Knights of Round Temporarily adds Regen status effect (10HP/tick) to player
Great Sword
WAR
PLD
DRK
Ragnarok Scourge Temporarily improves Critical Hit Rate
Axe
BST
Guttler Onslaught Temporarily increases attack
Great Axe
WAR
Bravura Metatron Torment Temporarily lowers damage taken from enemies by 20%
Scythe
DRK
Apocalypse Catastrophe Temporarily adds Haste status effect to player
Polearm
DRG
Gungnir Geirskogul Temporarily adds Shock Spikes status effect to player
Katana
NIN
Kikoku Blade: Metsu Temporarily enhances Subtle Blow effect
Great Katana
SAM
Amanomurakumo Tachi: Kaiten Temporarily increases amount of TP stored with each hit
Club
WHM
Mjollnir Randgrith Temporarily improves accuracy
Staff
BLM
SMN
Claustrum Gate of Tartarus Temporarily adds Refresh status effect to player
Gun
RNG
Annihilator Coronach Temporarily lowers enmity
Bow
RNG
SAM
Yoichinoyumi Namas Arrow Temporarily improves ranged accuracy

Relic Aftermath Duration[]

Weapon Level Aftermath Duration
1000 TP 2000 TP 3000 TP
75~119-2 20s 40s 60s
119-3 60s 120s 180s

Mythic Weapons[]

Weapon/
Job
Nyzul Weapon Mythic Weapon Weapon Skill Aftermath Effect
Great Axe
WAR
Sturdy Axe Conqueror King's Justice Lv1 Increases accuracy, Lv2 Increases attack, Lv3 Occasionally attacks twice
Hand to Hand
MNK
Burning Fists Glanzfaust Ascetic's Fury Lv1 Increases accuracy, Lv2 Increases attack, Lv3 Occasionally attacks twice
Club
WHM
Werebuster Yagrush Mystic Boon Lv1 Increases magic accuracy, Lv2 Increases accuracy, Lv3 Occasionally attacks twice
Staff
BLM
Mage's Staff Laevateinn Vidohunir Lv1 Increases magic accuracy, Lv2 Increases magic attack, Lv3 Occasionally attacks twice
Sword
RDM
Vorpal Sword Murgleis Death Blossom Lv1 Increases magic accuracy, Lv2 Increases magic attack, Lv3 Occasionally attacks twice
Dagger
THF
Swordbreaker Vajra Mandalic Stab Lv1 Increases accuracy, Lv2 Increases attack, Lv3 Occasionally attacks twice
Sword
PLD
Brave Blade Burtgang Atonement Lv1 Increases accuracy, Lv2 Increases attack, Lv3 Occasionally attacks twice
Scythe
DRK
Death Sickle Liberator Insurgency Lv1 Increases accuracy, Lv2 Increases attack, Lv3 Occasionally attacks twice
Axe
BST
Double Axe Aymur Primal Rend Lv1 Increases accuracy, Lv2 Increases attack, Lv3 Occasionally attacks twice

(All levels also apply to master's pet)

Dagger
BRD
Dancing Dagger Carnwenhan Mordant Rime Lv1 Increases magic accuracy, Lv2 Increases accuracy, Lv3 Occasionally attacks twice
Weapon/
Job
Nyzul Weapon Mythic Weapon Weapon Skill Aftermath Effect
Crossbow
RNG
Killer Bow Gastraphetes Trueflight Lv1 Increases ranged accuracy, Lv2 Increases ranged attack, Lv3 Occasionally deals double damage
Great Katana
SAM
Windslicer Kogarasumaru Tachi: Rana Lv1 Increases accuracy, Lv2 Increases attack, Lv3 Occasionally attacks twice
Katana
NIN
Sasuke Katana Nagi Blade: Kamu Lv1 Increases accuracy, Lv2 Increases attack, Lv3 Occasionally attacks twice
Polearm
DRG
Radiant Lance Ryunohige Drakesbane Lv1 Increases accuracy, Lv2 Increases attack, Lv3 Occasionally attacks twice

(All levels also apply to master's pet)

Staff
SMN
Scepter Staff Nirvana Garland of Bliss Lv1 Increases accuracy, Lv2 Increases attack, Lv3 Occasionally attacks twice

(All levels also apply to master's pet)

Sword
BLU
Wightslayer Tizona Expiacion Lv1 Increases accuracy, Lv2 Increases magic accuracy, Lv3 Occasionally attacks twice
Gun
COR
Quicksilver Death Penalty Leaden Salute Lv1 Increases ranged accuracy, Lv2 Increases ranged attack, Lv3 Occasionally deals double damage
Hand to Hand
PUP
Inferno Claws Kenkonken Stringing Pummel Lv1 Increases accuracy, Lv2 Increases attack, Lv3 Occasionally attacks twice

(All levels also apply to master's pet)

Dagger
DNC
Main Gauche Terpsichore Pyrrhic Kleos Lv1 Increases accuracy, Lv2 Increases attack, Lv3 Occasionally attacks twice
Staff
SCH
Elder Staff Tupsimati Omniscience Lv1 Increases magic accuracy, Lv2 Increases magic attack, Lv3 Occasionally attacks twice

Mythic Aftermath[]

TP Level Effect Potency Duration
75 80 95 75 80
1000~1999 Lv1 Accuracy+ 10~19 20~39 30~49 60s 90s
Ranged Accuracy+
Magic Accuracy+ 180s 270s
2000~2999 Lv2 Attack+ 20~59 30~89 40~99 90s 120s
Ranged Attack+ 60s 90s
Accuracy+ 10~19 20~39 30~49 90s 120s
Magic Accuracy+ 180s 270s
Magic Attack Bonus+
3000 Lv3 Occasionally attacks twice
(or thrice)
40% 60% twice: 40%
thrice: 20%
120s 180s
Occasionally deals double
(or triple) damage
double: 40%
triple:20%

Prime Aftermath[]

Weaponskills granted by Prime Weapons give Physical Damage Limit bonuses, an increase of the pDIF cap that benefits an attack-capped player's total damage against a target. The potency and duration of these bonuses vary with the expended TP. This Aftermath appears on Stage 3 and higher Prime Weapons, and early testing has produced these values.[1]

Prime Aftermath
TP Effect Potency Duration
1000 Physical Damage Limit +2% 60 seconds
2000 Physical Damage Limit +5% 120 seconds
3000 Physical Damage Limit +8% 180 seconds

The potency of the effect scales between the TP thresholds, e.g. you get more than +2% PDL at 1600 TP.

References[]

(Source)

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