Notes/Description[]
- More potent than Aspir Samba.
- Target must have MP for it to be drained.
- As with Drain Samba you must do at least 2 damage for effect to kick in.
- Drains 1-15 MP, one-handed weapons drain 1 to 8 per hit, two-handed weapons drain 3 to 15 per hit.
- Weapon delay along with Weapon Damage will affect Aspir Samba much like it affects Drain Samba.
- Target level will also effect how often you "cap" out drain.
- Still does MP Damage to target even if the attacker itself has no MP (tested PvP, Sam/dnc vs Pal)
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Macro Syntax[]
- /ja "Aspir Samba II" <me>
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