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Assailer Chariot

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Family: Chariots
Crystal: None
Weak to: Information

Notorious Monster

Assailer Chariot

Assailer Chariot

Zone Level Drops Steal Spawns

Notes

Abyssea - Grauberg

Qmark

1

A, M, T(H)
??? HP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.
Spawn Conditions Companions/Summons
  • Spawns at (K-7) (east of flux #8) amongst the Stygian Djinns when 100% of influence is reached via Dominion Op 3.
  • N/A
Special Abilities Passive Traits
  • Discoid - Magical AoE damage dealing half of the the total damage inflicted to it since the last time Discoid was used and it is used rather quickly from the readying stance, but can be outrun if "kiting". Shell/Stoneskin and other such buffs will reduce the damage taken.
  • Inertia Stream - Magical AoE damage.
  • Discharge - Thunder magical damage and paralyze.
  • Has the additional effect of Stun on melee attacks, not 100%.
  • Can be stunned but can be resisted.
Physical Qualities Magical Qualities
  • N/A
Further Notes


(see testimonials)

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