|Upper Delkfutt's Tower||83-85||1||A, M|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
|Hunt Registry #3||Elusiveness||Ferocity||Required Scylds||Rewarded Scylds||Evolith||Size|
|Ru'Lude Gardens (I-10)||8||9||80||35||Phys. Blue Magic: Attack +2~4||5~7|
- Respawns between a half hour and 3 hours after death.
- Spawns around (H-7) - (I-6) on the twelfth floor.
- Uses Double Attack and Triple Attack often.
- High Accuracy, and High Evasion.
- Also hits very hard, Does 200-500 damage per hit.
- Does not use any TP moves.
- Immune to Bind, Sleep, Stun, and Gravity.
- Susceptible to Paralyze, Blind, Slow and Poison. Becomes resistant to Paralyze over time.
- Has an Auto-Shock Spikes effect for 30-50 damage.
- Killable by: Party of 6 level 75 players
- Soloable by some jobs depending on setup (see testimonials).