A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime Note: Reive Monsters become aggressive after a player takes one offensive action in Reive. They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.
Baleful Roar - AoE full dispel that removes all Cruor Buffs and all buffs including food. Also Hate Reset. If you are outside 20' your buffs will not be removed, however if you are the target of the tp move your Cruor Buffs will be removed no matter how far away you are.
Infinite Terror - AoE Terror 20'. Seems to last between 10-30 seconds and may possibly break upon taking damage.
Physical Attacks have an added effect: Amnesia, Doom, Curse, Petrify, Paralyze, Bind or Dispel. The odds of an attack giving one of the aforementioned effects is roughly 50%. If you get Doomed, then another hit applies Curse, the Curse will overwrite the Doom effect.
Bringing lots of poison medicine actually makes this fight pretty simple. Recommend fighting near conflux to reapply buffs if they are dispelled and away from skeletons in the area to avoid blood aggro.
Runs at normal movement speed, meaning it can easily be kited to Conflux #7. Take care not to lose it, which may happen if NM stops to cast.