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Apkallu
Apkallu
A variety of sea bird that lives in flocks on Near Eastern islands. On dry land, Apkallu only waddle about on their short legs, but the ocean is a different story. They propel themselves through the water with finlike wings at high speeds, enabling them to catch fish. In the Near East, the Apkallu are a protected species and are referred to as "The Sages of the Sea." Perhaps that is why Apkallu do not fear people and behave in a friendly manner. However, angering an Apkallu is not recommended.

Apkallu have a communal hate based on how many you have killed (like Tonberries and Fomor). As your Apkallu hate goes up, they start using a larger variety of attacks. Initially they only use Yawn. After as few as 4 kills they will begin to use Beak Lunge, and will begin use of Frigid Shuffle after approximately 15 kills. They start to react violently to White Magic (including attacking healers even after extremely low Cures), and become very difficult to kill (gaining both physical and magical damage resistance to the point of near invulnerability). As Apkallu hate rises, their rate of multiple attacks and Counter use will increase as well. It is currently unclear how to lower Apkallu hate rapidly, though it will decrease over long periods of time. Over a 1 week game time period, the hate will decrease by at least 20 kills, possibly more.

Apkallu hate appears to be area-based. If a group of people caused high Apkallu hate in an area, another group which comes later receives the hate effect. It is possible to trade certain fish (Ahtapot, Veydal Wrasse) to the Apkallu NPCs, which makes them follow you. Preliminary tests show that hate raises rapidly with the following NPC Apkallu looking at the player killing other Apkallu. Also, after a certain amount of hate is accumulated - around 5-8 kills - the NPC 'green' name will turn yellow. NPC Apkallu seems to only appear when there is little to no hate in an area. When Apkallu hate is at its peak in an area, all Apkallu will begin to aggro in that zone.

Family Information
Type: Birds
Subfamilies: Inguza
Common Behavior: A*, L*, S, H
Weak against: Earth Trans Earth
Strong against: Trans Water -50%
Common Job(s): Monk
Charmable: Eks
Pankration: Check
Aspir: Eks
Drain: Check
Notes: If enough Apkallu have been killed in an area, they will be aggressive. They also run away at low HP to link with other Apkallu.

Special Attacks

Special Abilities Aht Urhgan Areas Pankration
Frigid Shuffle: AoE Paralysis. Will not take effect if your back is turned. CheckCheck XEks
Beak Lunge: Single Target Physical Knockback CheckCheck XEks
Wing Slap: Single Target Damage and Stun CheckCheck XEks
Wing Whirl: AoE Physical damage CheckCheck XEks
Yawn: AoE vision-based Sleep. Will not take effect if your back is turned. CheckCheck CheckCheck
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities.

Notorious Monsters in Family

Name Spawn Information Level Zone Notable Drop(s)
Almighty Apkallu Qmark Qmark Silver Sea route to Al Zahbi
Birdman Cape
Skanda Boots
Chary Apkallu Spawns at (K-8) near the shore. 76-77 Mount Zhayolm Aptant: Arkhe
Funereal Apkallu Forced Spawn by trading an Apkallu Down to the ??? at (H-7). Qmark Abyssea - Misareaux Crudelis Belt
Aoidos' Seal: Legs
Caller's Seal: Legs
Cirque Seal: Legs
Goetia Seal: Legs
Jagged Apkallu BeakKeyItem
Lil' Apkallu Forced Spawn by trading a Greenling to the ??? at (I-9) on the first map 82 Arrapago Reef Hakke Habaki
Numerist Pumps

Quest NMs: Isarukitsck, Little Wingman

Mission NMs: None

Battlefield NMs: None

Salvage NMs: Apkallu, Apkallu Avenger

Reive NMs: Foraging Apkallu, Gerent Apkallu

Monsters in Family

Name Level Zone
Apkallu 54 - 56 Silver Sea route to Al Zahbi
54 - 56 Silver Sea route to Nashmau
Arrapago Apkallu 70 - 72 Arrapago Reef
Zhayolm Apkallu 70 - 74 Mount Zhayolm
King Apkallu 78 - 80 Mount Zhayolm
Emperor Apkallu 81 - 83 Arrapago Reef
Overking Apkallu Qmark Abyssea - Misareaux
Canyon Apkallu 106 - 108 Marjami Ravine

Historical Background

In Mesopotamian mythology, the Apkallu (Akkadian) or Abgallu (Babylonian) were wise men or sages who existed before the Flood in the early period of the world. They were sent by the god Ea to bring wisdom to the world. They acted as ministers or advisors to Ea or to Mesopotamian kings. There were 7 or 8 Apkallu (usually 7). They were frequently depicted as men wearing robes with the head of a bird and 4 wings or as humans dressed in fishskins. They usually carried a pail (banduddu) and a sprinkler (mullilu) from which they dispensed purifying waters. Apkallu/Abgallu means "great water man" (ap/ab- "water" + kal/gal- "great" + lu "man")

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