There are numerous monsters all over the world of Vana'diel. The vast majority of monsters belong to a certain Family of monsters. A family of monsters will generally possess similar traits and skills. For example, both the Beach Bunny and Variable Hare belong to the Rabbit Family and will typically possess the same abilities (e.g. Double Attack) and special attacks (e.g. Foot Kick). In addition, monsters from within a family will generally share certain behaviors and weaknesses (see Monster Classification).
Each family also has a Type, which generally describes a broad class of monster. Thus, the Rabbit Family is of the Beasts type. Monsters of one type may possess certain advantages or disadvantages when interacting with monsters of another type. To see how types interact with one another, see Ecosystems.
Certain rare and notorious monsters also inhabit the world of Vana'diel, and, if defeated, may reward the adventurer with rare and exclusive items and gil, in many cases.
Aquans[]
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Amorphs[]
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Birds[]
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Undead[]Corpselights |
Arcana[]Acroliths |
Dragons[] |
Demons[]Ahriman |
Luminians[] |
Luminions[] |
Empty[]Cravers |
Archaia[] |
Beastmen[]
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Elementals[]Elementals Vorageans[] |
Races[]Astoltian Slimes Natural Formations[] |
Animated Objects[]Animated Weapons Tools[] |
Beast Strength Chart[]
All monsters in the game are part of a set of families. Some families are more adept at killing other families. For example, Beasts are better at killing Lizards, which are better at killing Vermin, and so on. You can see that it loops at the end.
Beastmaster[]
As a Beastmaster, it is your job to learn these family weaknesses and exploit them by choosing a pet that's better at killing your chosen prey. Note that not all of the mobs below are charmable.
The effect of properly following this chart is intimidation. Intimidation causes your prey to lose a turn, so to speak, and it doesn't attack. Intimidation messages appear in your chat log as "The Steppe Hare is intimidated by the Strolling Sapling's presence" (But the enemy must be attacking the pet that has this trait to be intimidated- "presence" isn't good enough). It functions like paralysis, and stacks with any other paralysis effects (such as from the spell Paralyze or Ice Spikes). Beastmasters themselves eventually learn many of these "Killer Traits".
Blue Mage[]
As a Blue Mage, it is your job to learn these family weaknesses and exploit them by using abilities learned from a family that's better at killing your chosen prey. For example, by using a spell learned from a mob of the Lizard Type against a mob of the Vermin Type, you can maximize your spell accuracy and damage. See Blue Magic Monster Correlation Chart. Also, by setting certain combinations of spells, you can obtain various killer effects.
First Ecosystem[]
Second Ecosystem[]
Aquans[]
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Amorphs[]
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Birds[]
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Third Ecosystem[]
Undead[]
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Arcana[]
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Fourth Ecosystem[]
Dragon[] |
Demon[]
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Fifth Ecosystem[]
Lumorian[] |
Luminion[] |
No Ecosystem[]
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Contents: | Top 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
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All items (6250)
- Wadi Crab
- Wadi Hare
- Wadi Leech
- Waggling Wasp
- Wailer
- Wailing Umbril
- Wajaom Tiger
- Wake Warder Wanda
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- Waldgeist
- Walking Sapling
- Walking Tree
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- Wamoura
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- Wamoura (MON)
- Wamoura Prince
- Wamouracampa
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- Wamouracampa (MON)
- Wanderer
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- Wandering Ghost
- Wandering Sapling
- Wandering Wamoura
- Wanton Danaid
- War Ajattara
- War Lizard
- War Lynx
- War Smilodon
- War Wamoura
- War Wamouracampa
- War Wyvern
- Warabouc
- Waraxe Beak
- Warblade Beak
- Warbler
- Warchief Tombstone
- Warchief Vatgit
- Warden Beetle
- Warder Aglaia
- Warder Depredator
- Warder Euphrosyne
- Warder Footsoldier
- Warder Liberator
- Warder Neckchopper
- Warder of Dignity
- Warder of Faith
- Warder of Fortitude
- Warder of Hope
- Warder of Justice
- Warder of Love
- Warder of Loyalty
- Warder of Mercy
- Warder of Prudence
- Warder of Temperance
- Warder Partisan
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- Warder Vindicator
- Warlord Rojgnoj
- Warren Bat
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- Wasp Nest
- Wasserspeier
- Watch Hippogryph
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- Watch Lizard
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- Watch Wyvern
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- Water Elemental
- Water Golem
- Water Leaper
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- Water Pumpkin
- Water Wasp
- Waterway Pugil
- Waughroon Heavyshell
- Waugyl
- Wayward Bhoot
- Wayward Worm
- Weatherworn Leech
- Weeper
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- Weeping Willow
- Wekufe
- Wendigo
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- Werebat
- Wespe
- Western Shadow
- Western Sphinx
- Western Spriggan
- Wetlands Orobon
- Wetscale Toad
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- Wheezing Acuex
- Wherwetrice
- Whiro
- Whispering Twitherym
- Whistrix Toadthroat
- White Coney
- White Lizard
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- Whitegold Quadav
- Whitetattoo Rahool Ja
- Wiederganger
- Wight
- Wild Dhalmel
- Wild Karakul
- Wild Rabbit
- Wild Sheep
- Wildfire
- Will-o'-the-Wisp
- Will-o'-the-Wykes
- Wily Opo-opo
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- Wind Bats
- Wind Golem
- Wind Pukis
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- Windjammer Imp
- Winebibber
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- Wingrats
- Wintry Cave
- Witch Hazel
- Witchetty Grub
- Wivre
- Wivre (MON)
- Wivre Cragdweller
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- Woebringer Demon
- Woecroak Toad
- Woeful Weeper
- Wolf Bat
- Wolf Clan Warmachine
- Wolf Zombie
- Wood Bats
- Wooded Ungeweder
- Woodland Mender
- Woodland Runner
- Woodland Sage
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- Woodtroll Dark Knight
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- Woodtroll Mirror Guard
- Woodtroll Monk
- Woodtroll Ranger
- Woodtroll Warrior
- Wootz Quadav
- Wootzshell
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- Wordorbor the Artificer
- Worgbut of Clan Death
- Worker Crawler
- Worker Pephredo
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- Worr the Clawfisted
- Wounded Wurfel
- Wraith
- Wraith Bat
- Wraithdancer Gidbnod
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- Wreaker
- Wretched Poroggo
- Wretched Umbril
- Writhing Leech
- Writhing Obdella
- Wulgaru
- Wurdalak
- Wuu Qoho the Razorclaw
- Wuur the Sandcomber
- Wyrm
- Wyrmfly
- Wyrmgnasher Bjakdek
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- Wyrmwix Snakespecs
- Wyvern
- Wyvernhunter Bambrox
- Wyvernpoacher Drachlox
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