Campaign Overview[]
Set on the stage of the Crystal War itself, this is the Allied Campaign. The overall campaign system is organized into four subdivisions:
Campaign Battles[]
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Campaign Operations[]
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Headhunting[]
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Tactical Assessment[]
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Campaign Medals[]
Overview[]
Evaluations are conducted on all participants of the Allied Campaign. Individual data is collected by the Allied War Council from various sources, such as Campaign Arbiters and the leaders of the armies in which the soldiers serve. This data is then used to determine whether or not a decoration is to be conducted. Some of the areas that are considered in this evaluation are performance in Campaign Operations, as well as valor shown during Campaign Battles. The more an individual is decorated, the more responsibility he or she will be given within the Allied Forces. And with more responsibility comes the promise of larger compensation in exchange for services. However, the prestige that accompanies the medals also carries with it a great weight. To maintain one's status, he or she must continue to exceed previous expectations. If a soldier fails to fulfill the duties that are required of all those who possess a certain medal, then the Allied War Council will be forced to confiscate that decoration. To put it simply, only those who fight with fervor and precision... only those who put the glory of the Allied Campaign above all else... will be allowed to reap the benefits that come with victory.
Walkthrough[]
Medals only last for 30 days real life time. After 30 days, your evaluation status is frozen (No longer decays) and your medal becomes inactive. To participate in Campaign again you must have an evaluation. If your evaluation status was neutral or favorable at the time the 30 day seal ran out, you will not lose your medal, no matter how much time has passed. |
Campaign Sigil NPCs
Campaign Evaluation NPCs
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Campaign Allegiance[]
At any given time you may fight for, and be aligned with, only one nation. If you wish to change your allegiance, you must complete the first quest in the WotG missions for that specific nation. Only one nation mission can be completed at a time. If you change allegiance to a different nation, you will keep all of your Allied Notes, Campaign Ops Credits, and your current rank. All progress toward your next rank evaluation will be reset however, as will the duration of your current medal and the time until your next possible rank evaluation (30 and 5 earth days respectively). If returning to a nation you had previously been allied to, you must pay 300 Allied Notes and return your two most recently acquired medals. There is no penalty if you do not have pre-existing medals.
Campaign Statistics[]
The scholar Maruna-Kurina has recently graced the allied forces with his presence, and with it a wealth of information on how wars are conducted, specifically on national statistic, campaign operations, and how they connect. For those wanting the short version of his lectures, read on. All campaign ops aside from Resource Procurement require either funds, resources, or supplies. If it's blank, it's currently unknown.
National Statistics[]
- Funds
- Spent every time the nation does a campaign battle, funds are also used to increase the number of troops and increase their armor quality.
- Raised by: Areas controlled at campaign tally, maintaining a high prosperity level, and by Smokescreen, Pit Spider, By Light of Fire ops, Cracking Shells, Splitting Heirs, and Plucking Wings ops. Will be raised at the expense of supplies if it drops too low.
- Resources
- Converted into supplies at a ratio determined by Production, and used up for certain ops.
- Raised by: Areas under control at campaign tally (Certain areas replenish more than others), and by Stock & Awe, Aegis Scream, and Granite Rose ops. Will be raised at the expense of funds if it drops too low.
- Supplies
- Affects replenishment of fortification and resource levels at strongholds under the nation's control, and used for certain ops.
- Raised by: Areas under control at campaign tally (Certain areas replenish more than others), and by Material Storm, Aegis Scream, and Granite Rose ops. Regularly replenished at the expense of resources.
- Reconnaissance
- Affects the amount of information available about unit movements and army conditions.
- Raised by: Hawk Eye and Deep Cover ops
- Skill
- Affects the quality of weapons and armor that can be created (Requires funds to be of any use). Also allows the construction of siege equipment such as belfries and mantelets.
- Raised by: Crystal Fist ops
- Production
- Allows more supplies to be generated using less resources. Useless without resources.
- Raised by: Iron Anvil ops
- Morale
- Affects how often campaign battles occur. Decreased whenever battles are lost, or by losing the "Cracking Shells", "Splitting Heirs", or "Plucking Wings" ops.
- Raised by: Winning battles, Smokescreen, Pit Spider, By Light of Fire ops, Cracking Shells, Splitting Heirs, and Plucking Wings ops
- Prosperity
- Affects funds replenishment. Decreases whenever battles are lost.
- Raised by: Streetsweeper and Delta Strike ops.
Stronghold Statistics[]
- Fortifications
- Fortifications is the number of troops stationed at a stronghold. As troops are defeated or the stronghold itself is attacked, this drops. Once this drops below a pre-established amount, the battle is considered a failure for the defenders.
- Maximum Fortifications
- Just what it says, the maximum level the fortifications can go. Appears to cap at 300. Can be lowered by an unknown method.
- Raised by: Steel Resolve ops
- Resources
- Used up whenever temporary items are bought (And apparently just from battles).
- Raised by: Replenished over time, sped up by engineer units, and by the Crimson Domino ops. Requires national resources and supplies to do any of these.
- Maximum Resources
- The maximum amount of resources a stronghold can carry.
Influence[]
- Heroism Gauge
- The bar that appears by a zone's name when you put your cursor over it, Maruna-Kurina does a poor job of explaining what it actually does. Rises as battles occur in an area (Reset once it hits maximum?), and apparently affects the number of different squads sent there as well as freelancer special abilities such as Dalzakk summoning Oggbi and Areuhat turning into Odzmanouk.
Campaign Ops[]
Main Article: Campaign Operations.
Resource Procurement[]
- Stock and Awe
- Requires that raw materials be traded to the quartermaster. Raises Resources.
- Material Storm
- Requires that crystals or finished products be traded to the quartermaster. Raises supplies.
- Search and Seizure
- Not mentioned by Maruna-Kurina. Requires that enemy transporters be defeated. Lowers enemy stronghold's supplies.
Supply Transport[]
- Vanguard-X
- Requires that reinforcements be brought to the strongholds. Increases fortifications by 1 for every unit brought (1 for Vanguard-X I & II, 2 for III)
- Crimson Domino
- Requires that supplies be brought to the stronghold, with various complications. Increases resources.
- Bridge Too Far
- Not mentioned by Maruna-Kurina. Requires that the player decide on a route for supply transports to take. Replenishes resources.
Security[]
- Streetsweeper
- Requires that the player search the city for suspicious objects. Increases prosperity.
- Delta Strike
- Requires that the player defeat goblin NMs. Increases prosperity.
- Steel Resolve
- Requires that the player quickly decide on which crystals to give to workers. Increases maximum fortifications.
Supply Manufacture[]
- Crystal Fist
- Requires that the player teach crafting recipes. Raises Skill, requires resources.
- Iron Anvil
- Requires that the player teach crafting recipes. Raises Production, requires resources.
Offensive Operations[]
- Smokescreen
- Requires that the player participate in a number of offensive battles against their nation's enemy. Raises funds and morale, requires supplies.
- Pit Spider
- Requires that the player defeat beastmen carriers and their guard escorts. Raises funds and morale, requires supplies.
- By Light of Fire
- Requires that the player defeat a horde of beastmen. Raises funds and morale, requires supplies.
- Cracking Shells, Splitting Heirs, & Plucking Wings
- Requires that the player defeat several high levelled NMs. Raises funds and morale, as well as offering rewards, but requires supplies and lowers morale if the player fails.
Defensive Operations[]
- Aegis Scream
- Requires that the player participate in a number of defensive battles against their nation's enemy. Raises Prosperity, Resources, and Supplies, but also requires supplies.
- Granite Rose
- Requires that the player defend an allied unit from enemy attack. Raises Prosperity, Resources, and Supplies, but also requires supplies.
Intel Gathering[]
- Hawk Eye
- Requires that the player investigate an enemy stronghold. Raises Reconnaissance, requires supplies.
- Slaughterhouse
- Requires that the player bomb an enemy stronghold. Lowers enemy Reconnaissance and lowers stronghold fortifications by 1 (2 if it's Slaughterhouse III), but requires supplies.
- Prying Eyes
- Not mentioned by Maruna-Kurina. Requires that the player investigate an enemy base. Raises Reconnaissance, but requires supplies.
- Deep Cover
- Requires that the player take pictures of powerful beastmen. Raises Reconnaissance, but lowers supplies.
Military Training[]
- Brave Dawn
- Requires that the player teach a unit how to fight. Raises troop levels, requires supplies.
- Cut and Cauterize
- Requires that the player teach a healer how to heal. Raises healer levels, requires supplies.
Opinion Polls[]
- Opinion Polls are a largely unknown factor in Campaign Battles. It's known to affect the priority of certain ops, as well as the tactics units take in battle. It's completely uncertain what voting for commanders does. In general, one should vote for aggressive tactics when the nation doesn't control very many areas, and vote for defensive tactics to hold onto areas when they do.
Freelancers[]
- Achtelle
- Elvaan Dragoon. Assisted by a large wyvern named Bravo. Influenced by talking to her as a dragoon.
- Areuhat
- Elvaan. Turns into Odzmanouk when the heroism gauge is near full. Influenced by trading medicines to her
- Auroral Alicorn
- Monoceros. Uses powerful TP moves, including an AoE regenga. Influenced by curing it.
- Azima
- Hume black mage/blue mage. Allows additional temporary items to be bought when allied, and casts powerful lightning based magic during combat. Influenced by talking to her with a high alchemy skill.
- Babban Ny Mheillea
- Lycopidium. Assisted by Abenzio, Bryher, Camlin, or Darach depending on which zone she's in. Influenced by trading distilled water to her.
- Choh Moui
- Mithra beastmaster. Assisted by Azo, Vahi, and a swarm of chigoes. Influenced by finding a red chigoe in Crawler's Nest and trading it to her.
- Dalzakk
- Galka monk. Doesn't melee in battle, instead using a powerful version of One Inch Punch constantly, and can summon Oggbi when the heroism gauge in an area is high. Can be influenced by talking to him as a Monk, high morale in home nation appears to help as well.
- Duskraven
- Hume dark knight. Uses tier IV black magic, a special greatsword weaponskill called Warden of Terror, and leads the Dusk Raiders. Influenced by trading him gil, 500 at a time.
- Ferreous Coffin
- Galka white mage. Wields Mjollnir, casts Raise III on players with a significant fast cast, and uses a move called Reviviscence to remove weakness. Influenced by talking to him as a white mage.
- Kagetora
- Hume Ninja. Creates Utsusemi "Clones" to fight alongside him. Influenced by trading throwing stars to him
- Lewenhart
- Hume bard. Casts bard songs on campaign participants. Influenced by talking to him as a bard or trading holy water to him.
- Maat
- Hume monk. Has a unique weaponskill, Bear Killer, as well as an extremely high counter rate and auto-regen. Also summons Degenhard when the heroism gauge is near full. Influenced by trading testimonies to him.
- Maruna-Kurina
- Taru-taru scholar. A veritable wealth of information on Campaign, he can also track where freelancer alliances lie. Unlike other freelancers, he does not do any fighting, just stays in the city. Influenced by talking to him as a scholar.
- Poroggo Prince
- Poroggo. Casts black magic, with his power increasing after using Providence. Assisted by Poroggo Servants, and it's one of them that you trade a lufaise fly to in order to influence him.
- Rainemard
- Elvaan Red Mage. Influenced by talking to him as a red mage.
- Rongo-Nango
- Taru-taru beastmaster. Assissted by a veritable zoo of pets. Influenced by trading him jugs.
- Titania
- Sprite. Assisted by 9 faeries. The nation that has her allied will gain an additional option to buy for Sigil: Decreased xp loss. Influenced by freeing bottled pixies.
- Ulla & Kilhwch
- Hume paladins. They fight as a team, and Kilhwch wields Excalibur. Influenced by trading flowers to Ulla.
- Beastmen...
- There are a number of beastman freelancers: Boodlix, Eurytos, Kaiser Behemoth, and Raigegue R d'Oraguille. They will frequently be against you, but clues from Maruna-Kurina hint that they are indeed recruitable. They currently cannot be approached outside of campaign battles.
Campaign Sigil[]
For adventurers entering into a pact of service with the Allied Forces, the Sigil effect can be acquired by speaking with an Allied Officer. A variety of beneficial effects can be added to the Sigil at the cost of some Allied Notes to the player. Defeating a monster while bestowed with Sigil will result in the dropping of crystals, assuming the player is in a WotG area and the monster grants experience on defeat.
Name | Location |
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Miliart, T.K. | Southern San d'Oria (S) (L-10) |
Millard, I.M. | Bastok Markets (S) (G-4) |
Mindala-Andola, C.C. | Windurst Waters (S), North (G-5) |
See Also[]
- Campaign: Quickstart Guide
- Campaign: Experience Point Calculation Guide
- Equipment with Campaign Bonuses
- The User's Guide to Campaign Battling (work in progress)
Contents: | Top 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
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All items (278)
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- Allied Ensign
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- Miliart, T.K.
- Mindala-Andola, C.C.
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- Prying Eyes I (San d'Oria)
- Prying Eyes I (Windurst)
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- User:Pwel