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Hounds
Hound
A bizarre creature that seems to be on the borderline between living and dead, these hounds strike terror at night. Though they clearly have an intact body compared to other undead such as skeletons, it is speculated that these dog-like animals are conjured up from black magic. In appearance they all share a black dirty hide on an emaciated frame, but they do vary in size from fairly small to frighteningly large. Most commonly found in tombs or areas frequented by other undead, they can appear in forests as well but only at night.

Capable of several breath attacks, a group of adventurers should take caution in avoiding the gaping maws of these hounds. Although susceptible to divine magic, they also have surprisingly low defense and can easily be dispatched by a focused group or grizzled veteran.

One positive note on the pursual of these undead dogs is the chance to obtain some of their hide, which is fairly useful for leathercrafters. A few notorious hounds have been reported to carry with them rare weapons, which may be worth the trouble of tracking them down.

Family Information
Type: Undead
Common Behavior: A, H, HP
Weak against: Trans Fire Trans Light Slashing-12.5%
Strong against: Trans Ice Trans Dark
Charmable: Eks
Pankration: Check
Aspir: Eks
Drain: Eks

Special Attacks

Special Abilities Original and Zilart Areas Promathia Areas Wings of the Goddess Areas Abyssea Pankration
Howling: AoE Paralysis CheckCheck CheckCheck Qmark CheckCheck Qmark
Methane Breath: Cone Attack fire damage CheckCheck CheckCheck Qmark CheckCheck Qmark
Rot Gas: AoE Disease effect CheckCheck CheckCheck Qmark CheckCheck Qmark
Poison Breath: Cone Attack water damage and poison CheckCheck CheckCheck CheckCheck CheckCheck Qmark
Dirty Claw: Single target damage CheckCheck CheckCheck Qmark CheckCheck CheckCheck
Shadow Claw: Single target damage and Blindness CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities.

Notorious Monsters in Family

Name Spawn Information Level Zone Notable Drop(s)
Cwn Cyrff Lottery Spawn from the Tomb Wolves at (D-5)/(D-6) 68 The Eldieme Necropolis Swan Bilbo
Gwyllgi Lottery Spawn from the Nachzehrers at (H-7)/(H-8) on map 1 32 King Ranperre's Tomb Gosha Sarashi
Haty Spawns during Full Moon at (F-8) - (G-8) or (J-8) - (J-9) 14 Konschtat Highlands Rogetsurin
Laelaps Information Qmark The Eldieme Necropolis (S) Aptant: Haelan
Shii Lottery Spawn from Garm around (I-8) 70 Bostaunieux Oubliette Sukesada

Quest NMs: Boreal Hound, Sturm

Mission NMs: None

Battlefield NMs: Capelthwaite (BCNM), Freybug (BCNM), Guytrash (BCNM), Rongeur D'os (BCNM)

Dynamis NMs: Dagourmarche's Hound (assists: Dagourmarche), Hydra's Hound (assists: Hydra Beastmaster)

Einherjar NMs: Hyndla (Wing I), Vampyr Dog (Wing III)

Other NMs: Nosferatu Wolf (assists: Nosferatu)

Monsters in Family

Name Level Zone
Mad Fox 3-8 East Sarutabaruta
4-6 West Sarutabaruta
45-47 West Sarutabaruta (S)
Tainted Hound 5-8 East Ronfaure
5-8 West Ronfaure
Black Wolf 5-8 North Gustaberg
5-8 South Gustaberg
33-35 North Gustaberg (S)
49-51 Grauberg (S)
Wolf Zombie 8-10 La Theine Plateau
8-10 Konschtat Highlands
Barghest 8-10 Tahrongi Canyon
Bog Dog 18-25 Pashhow Marshlands
Scavenging Hound 18-25 Jugner Forest
18-25 Meriphataud Mountains
44-47 Meriphataud Mountains (S)
47-50 Sauromugue Champaign (S)
Bandersnatch 21-24 Gusgen Mines
Mauthe Doog 28-31 Gusgen Mines
28-32 Batallia Downs
Marchosias 40-43 Eldieme Necropolis
Hell Hound 46-49 The Eldieme Necropolis
46-50 The Sanctuary of Zi'Tah
64-68 The Eldieme Necropolis (S)
Tomb Wolf 53-55 Eldieme Necropolis
Hecatomb Hound 56-59 Bostaunieux Oubliette
Cwn Annwn 59-64 Uleguerand Range
Garm 64-66 Bostaunieux Oubliette
Moor Hound 69-71 Pashhow Marshlands (S)
Hati 77-79 King Ranperre's Tomb
Inugami Qmark Abyssea - Attohwa
Dreadhound 113-116 Outer Ra'Kaznar

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