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Imps
Imp
A diminutive species of demon, frequently sighted in the Near East in recent times. Though skilled in the use of elemental and dark magic, these natural-born cowards are not considered a threat when encountered alone. They do, however, carry a horn, from which they produce a deafening noise of a scale completely out of proportion to their tiny bodies, warning their allies and startling enemy forces.

In the time of the Great War, Imps were given the roles of scouts and messengers in the Shadow Lord's armies, and are thus well known to veteran soldiers even on the continent of Quon.

Critical hits or weapon skills may break an Imp's horn, although they are able to utilize another one after the first one is broken.

Family Information
Type: Demons
Subfamilies: Devilet
Common Behavior: A, L, T(S), T(H)
Weak against: Light Trans Light Piercing Icon +12.5%
Strong against: Dark Trans Dark
Common Job(s): Black Mage
Traits: Regain during Sleep
Enhanced Movement Speed
Charmable: Eks
Pankration: Check
Aspir: Check
Drain: Check

Special Attacks

Special Abilities Aht Urhgan Areas Wings of the Goddess Areas Abyssea Pankration
Abrasive Tantara: 10' AoE Amnesia. Not used if Horn is broken. CheckCheck CheckCheck CheckCheck Qmark
Deafening Tantara: 10' AoE Silence. Not used if Horn is broken. CheckCheck CheckCheck CheckCheck Qmark
Frenetic Rip: Single-target three-fold physical attack. Only used once their Horn has been broken. CheckCheck CheckCheck CheckCheck Qmark
Grating Tantara: 10' AoE damage and Amnesia. Not used if Horn is broken. Only used by certain Notorious Monsters. CheckCheck XEks CheckCheck XEks
Stifling Tantara: 10' AoE damage and Silence. Not used if Horn is broken. Only used by certain Notorious Monsters. CheckCheck XEks CheckCheck XEks
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities.

Notorious Monsters in Family

Name Spawn Information Level Zone Notable Drop(s)
Bakka Located @ (K-5) Information Abyssea - Konschtat Bakka's Wing
Glyph Axe
Goetia Chain
Chillwing Hwitti Forced spawn by trading an Imp Sentry's Horn to the ??? at (E-9) Information Abyssea - Uleguerand Caller's Seal: Hands
Cirque Seal: Hands
Ferine Seal: Hands
Navarch's Seal: Hands
Feud Pendant
Rimed Wing
Div-e Sepid Timed spawn every 15 minutes at (E-11) Information Abyssea - Vunkerl Sapientia Sabots
Charis Seal: Feet
Ravager's Seal: Feet
Orison Seal: Feet
Navarch's Seal: Feet
KeyItemChipped Imp's Olifant
Observant Zekka Spawn on the lower level in the center of J-6 on the first map, behind the Quadav Charm door. 81 Beadeaux (S) Kebbie
Paktong Letterbox
Piper's Torque
Verdelet Forced spawn by trading a Mint Drop to the ??? at (J-6) 86 Caedarva Mire Muse Tariqah
Solitaire Cape
Zikko Occasionally spawns when a character walks through a marsh and receives a Weight effect, on the map with the Dvucca Isle Staging Point 80 Caedarva Mire Templar Hammer
Immortal's Sash

Quest NMs: Bukki, Elder's Imp, Swiftwinged Gekko, Vanasarvik, Watch Imp

Mission NMs: Black Baron, Mokke, Mokka, Mokku

Battlefield NMs: Imp Bandsman (ISNM)

Einherjar NMs: Odin's Fool (Wing II), Odin's Jester (Wing III)

Salvage NMs: Deadpan Devilet, Dekka, Devilet, Gakke, Jakko

Campaign NMs: Fiendish Leechkeeper

Other NMs: Dark Bugler (Assists: Dark Rider)

Monsters in Family

Name Level Zone
Imp 55-57 Silver Sea route to Al Zahbi
55-57 Silver Sea route to Nashmau
66-69 Nyzul Isle
75-79 Leujaoam Sanctum - Supplies Recovery
76-78 Ilrusi Atoll - Demolition Duty
Orderly Imp 66-68 Caedarva Mire
Windjammer Imp Information The Ashu Talif (Targeting the Captain)
Heraldic Imp 72-74 Arrapago Reef
78-81 Caedarva Mire
Seneschal Imp 77-78 Arrapago Reef
77-79 Beadeaux (S)
77-79 Castle Oztroja (S)
77-79 La Vaule (S)
Errand Imp 79-80 Castle Zvahl Baileys (S)
79-80 Castle Zvahl Keep (S)
Glacial Imp 79-80 Beaucedine Glacier (S)
Ruly Imp 81 Xarcabard (S)
Keep Imp 81-83 Castle Zvahl Keep (S)
Clammy Imp Information Abyssea - Vunkerl
Dapifer Imp Information Abyssea - Konschtat
Ermit Imp Information Abyssea - Uleguerand

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