A character's Main Job is the primary job he/she has chosen to use, and which will gain or lose any Experience Points. A Support Job (subjob) is a secondary job, restricted (if applicable), to half the level of the Main Job (rounded down); the subjob provides access, with a few exceptions, to the Job Abilities and Job Traits based upon the restricted level of the subjob.
The "Standard Jobs" below are those jobs that are available to all players at the beginning of the game. The "Extra Jobs" are available upon completion of certain quests.
There are six standard jobs that are available to all starting players.
Paladins specialize in close-range combat, just like warriors. However, through long hours of spiritual training, paladins have acquired the ability to cast white magic spells, making them even more valuable on the battlefield. Paladin Support Job
To strengthen themselves in battle, not only have these outlaw warriors mastered the ways of numerous weapons, but they have also acquired certain black magic spells to torment their enemies. Dark Knight Support Job
Employing the legendary arts of Aht Urhgan, these formidable fighter-mages employ elegantly curved blades for close combat, while decimating their enemies from afar with fell magic mastered from their opponents. Blue Mage Support Job
Descendants of the dauntless pirates that once scourged the seas of the Near East, corsairs rely on the “Hexagun", a multi-barreled revolver, and elaborate luck-based abilities to alter the stakes of battle. Corsair Support Job
These wandering performers entertain crowds and confound their enemies with a customizable puppet known as an "automaton." Puppetmasters can also fall back on hand-to-hand fighting skills that utilize the flexible movements of their art. Puppetmaster Support Job
With their aggressive steps, these thewy terpsichoreans would weave forbidden magic upon themselves and their enemies, producing results rivaling those of even the most powerful sorcerers. Dancer Support Job
During the Crystal War, these military tacticians often served as high-ranking officers in allied forces across Vana'diel. Extensive knowledge of ancient martial theory granted them the ability to wield dual schools of magic, between which they would alternate depending on the situation at hand. Scholar Support Job
Harnessing the elemental energies that course through Vana'diel's veins in ways that no sorcerer can, geomancers both aid their comrades-in-arms and teach their foes how deadly the forces of nature can be. Geomancers can use job specific bells in their ranged slot to enhance their "Geomancy" power. Geomancer Support Job
Quick with a blade as well as an incantation, these versatile duelists employ the power of arcane runes to sway the tide of battle both offensively and defensively.
A tank job that utilizes various runes and excels in magical defense and elemental Rune Fencer Support Job