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Weapons

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Weapons
Armor
Scrolls
Medicines
Furnishings
Materials
Food
Crystals
Others

Hand-to-Hand
Daggers
Swords
Great Swords
Axes
Great Axes
Scythes
Polearms
Katana
Great Katana
Clubs
Staves
Ranged
Instruments
Ammo & Misc.

Equip mainsub

Main and Sub slots used for Melee Weapons

Overview

Weapons are pieces of equipment that can be equipped to either the main or range slots. If the Job Trait Dual Wield is learned, a one-handed weapon may be equipped to the sub slot as well. Different weapons are wielded differently by each job, so be sure to always be using your job's highest rated weapon. Each major weapon subcategory also comes with its own unique set of weapon skills to further their usefulness in battle.

If a weapon of a certain type is listed as usable by a job but not listed as a skill on the job page, then the job can use the weapon but can never gain skillups. Any skill involved would come from a subjob. An example of this is a Paladin and Archery or Red Mage and Hand-to-Hand.

Macro: /equip main "Item Name"

Relic Weapons can be seen here.
Mythic Weapons can be seen here.



Melee Weapons

Axes
Clubs
Daggers
Great Axes
Great Katana
Great Swords
Hand-to-Hand Katana Polearms Scythes Staves Swords

Ranged Weapons

Archery
Marksmanship
Throwing

Non-Combat Weapons

String Instruments
Wind Instruments
Fishing Gear
Grips
Animators


Subcategories

This category has the following 21 subcategories, out of 21 total.

C

D

E

G

H

H cont.

K

M

P

R

S

T

W

Pages in category "Weapons"

The following 200 pages are in this category, out of 3,571 total.

A

A cont.

A cont.

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