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Chocobo Racing Guide

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What is Chocobo Racing?

The CRA (Chocobo Racing Association) racetrack is the perfect place for players to test out and show off the skills of their very own chocobos. The automated races held at this exciting venue require players to piece together a picture-perfect plan based on variables such as chocobo condition and the weather, using options consisting of orders given to their jockeys and items to be utilized on the track. But that’s not all; performing well in these races earns players gil or VCS-mint chocobucks, which can be used to purchase items or services that assist in breeding.

(You must have the Treasures of Aht Urhgan expansion in order to take part in Chocobo Racing.) For more information on chocobo breeding click here.

How to Participate

All Racing transactions now take place at the Chocobo Circuit.

Before participating in any races, players must first join one of the three teams (San d’Oria, Bastok, or Windurst). Each of the three regional CRA branches has its own racing team. While similar in many ways, each racing team also offers many unique services--from different items available at the Chocobuck Exchange Centers, to special races. Though players are required to select a racing team, they can change their affiliation (free of charge and without penalties) at any time.

Register Your Chocobo

Chocobos are registered by trading either a VCS Registration Card or a CRA Racing Form (obtained from your Chocobo Trainer) to one of the following Team representatives:

These NPCs start the Novice Circuit, Free Run, and Official races, and are only accessible via the respective entrances located in San d’Oria, Bastok, and Windurst.

Please note:

  • Players may only register one chocobo at a time.
  • If a chocobo’s attributes change after CRA registration, players must re-register their chocobo for those changes to be reflected.

Changing Affiliation

In the event that players wish to change their affiliation, all records of their previous race results and chocobuck earnings will be stored at the CRA branch. While players cannot transfer those results and earnings to their new racing team, if they choose to return to a previous team, they will be able to start where they left off.

Join a Race

Currently, players can take part in four types of races:

Race Type

Fee

Prizes

Description

 Free Runs Gil Chocobucks “Practice” races that may be ran at any time.
 Official Races Chocobucks Gil & Prizes Mission-style races sponsored by the VCS.
 Re-runs Chocobucks Gil Previously cleared official races.
 Circuit Races Chocobucks & Gil Chocobucks, Gil and Solo Victory Points Competitive races against other players.

Free Run

*Free Runs are not available until after players complete the novice circuit under Official Races. Placing in free runs earns the chocobucks necessary for participating in official races and purchasing items at the Chocobuck Exchange Centers. There are no limits to the number of races players may participate in each (Earth) day, but the fee will increase with each race. The cost for free runs is reset at 0:00 JST and increases as follows: 100 gil » 150 gil » 200 gil » 300 gil » 400 gil » 600 gil » 800 gil » 1,000 gil. Once the 1,000 gil fee is reached, the fee for participating in further free runs will continue to increase by 500 gil until it is reset the next (Earth) day.

Rewards for placing in free runs are in chocobucks. For placing first, the player receives 5 chocobucks; for second, 3 chocobucks. Third through seventh place are awarded 1 chocobuck. However, chocobos placing last will receive no reward.

Warning - three particularly strong chocobos often appear in Free Runs, each have extremely high stats and are very difficult to defeat, nearly always coming in first place. These chocobos are:
Speedynpcs

Strong Chocobos in Free Race

  • MeteorBrian of San d'Oria, Black Chocobo with Elvaan Female Jockey.
  • InvincibleLeg of Bastok, Blue Chocobo with Galka Jockey.
  • StarOnion of Windurst, Green Chocobo with Tarutaru Female Jockey.

As of this writing, choosing the View the Paddock option and checking the 3rd, 5th, and 7th slots for any of these 3 aforementioned maxed chocobos should help decide if a special item is needed or not to win the free run in 1st place.

Free Run schedule

The opponents faced in free runs are not random. Rather, they follow a very specific schedule listed below. The "C" rank race is the easiest to place, as it contains only weak opponents, none of whom use items. While the "B" rank race does not contain StarOnion, MeteorBrian, or InvincibleLeg, it does contain Tausendsassa and Sternenschweif, who wield a speed-reducing Gysahl Bomb and a stamina-reducing Fire Biscuit, respectively, which can wreak havoc on any victory plan. The the "A" rank races contain only one of the strong chocobos, making it difficult to come in first, but they also contain several weak competitors such as Boko, who are relatively easy to beat, and thus these races are worth usually at least one chocobuck. The "S" rank race is arguably the most difficult race to place in as it contains all three of the strong chocobos and most of the B-rank racers as well, almost all of whom utilize items to improve their performance.

Note that your chocobo will always be in position #1.

Race

Chocobos

Notes

C Boko None
SpoonyBard None
MalevolentJack None
PouletValliant None
ColonelSaunders None
TurboPiaf None
NebulousHarmony None
B RosseMutine None
PlumeauVif None
JoliePouliche None
Sternenschweif Equipment: Fire Biscuit
Tausendsassa Equipment: Gysahl Bomb
LahmeEnte None
RasenderBlitz None
S Musashi Equipment: Stamina Apple
StarOnion Equipment: Speed Apple
AtreaII Equipment: Speed Apple
InvincibleLeg Equipment: Speed Apple
TwinRidill Equipment: Gysahl Bomb
MeteorBrian Equipment: Speed Apple
Goldregen Equipment: Fire Biscuit
A1 AstreaII Equipment: Speed Apple
MeteorBrian Equipment: Speed Apple
Tausendsassa Equipment: Gysahl Bomb
JoliePouliche None
PoulletValliant None
NebulousHarmony None
Boko None
A2 Musashi Equipment: Stamina Apple
InvicinbelLeg Equipment: Speed Apple
Sternenschweif Equipment: Fire Biscuit
RasenderBlitz None
RosseMuntie None
ColonelSaunders None
SpoonyBard None
A1 AstreaII Equipment: Speed Apple
MeteorBrian Equipment: Speed Apple
Tausendsassa Equipment: Gysahl Bomb
JoliePouliche None
PoulletValliant None
NebulousHarmony None
Boko None
A2 Musashi Equipment: Stamina Apple
InvicinbelLeg Equipment: Speed Apple
Sternenschweif Equipment: Fire Biscuit
RasenderBlitz None
RosseMuntie None
ColonelSaunders None
SpoonyBard None
A3 TwinRidill Equipment: Gysahl Bomb
StarOnion Equipment: Speed Apple
GoldRegen Equipment: Fire Biscuit
LahmeEnte None
PlumeauVif None
TurboPiaf None
MalevolentJack None

Official Race

By successfully completing the objectives of these “mission-style” races, more challenging races will be unlocked. Chocobucks are usually required to participate in official races; however, the first race (Novice Race I) is available free of charge. *Due to the strain some of the more advanced official races place on a chocobo, players will be required to allow their chocobos a period of rest before entering another race. When participating in Official Races beyond the Novice rank, players may only race once per (Earth) day, reset at 0:00 JST. This restriction is across all three nations' racing associations; if you compete in a race in Bastok that is beyond Novice rank, you cannot go to San d'Oria or Windurst and race in any official races until the next (Earth) day.

Novice Races

Race Name Objective Number of Chocobos Fee Reward
Novice Race I Place 3rd or higher 4 Free 500 gil
Novice Race II Place 3rd or higher 6 Free 1,000 gil
Novice Race III Place 3rd or higher 8 Free 1,500 gil, 3 Chocobucks

Challenge Races

Race Name Objective Number of Chocobos Fee Reward
Challenge Race I Place 1st 2 3 Chocobucks 3,000 gil
International Race I Place 3rd or higher 8 5 Chocobucks 5,000 gil
International Race II Place 3rd or higher 8 10 Chocobucks 5,500 gil
Challenge Race II Place 1st 3 15 Chocobucks 6,000 gil
CRA Classic Place 1st 8 20 Chocobucks 6,500 gil, 10 Chocobucks, Bronze Trophy, Gysahl Medal, Title: Chocorookie

The Pashhow Swamptrot

Once you have won the CRA classic you can take part in the Pashhow Swamptrot Races. To enter, speak to the veteran CRA NPC in the Chocobo Circuit.
- For Windurst: Chualulu.
- For San d'Oria: Lafaurelle.
- For Bastok: Zagied.

Race Name Objective Number of Animals Fee Reward
Dueler's Race Place 1st 2 25 Chocobucks 15 Chocobucks, 7,000 gil
Survival Race Place 1st 8 30 Chocobucks 15 Chocobucks, 7,500 gil
Deadly Race Place 1st 8 35 Chocobucks 20 Chocobucks, 8,000 gil
Mystery Race Place 1st 8 40 Chocobucks 20 Chocobucks, 8,500 gil
Lethal Race Place 1st 8 45 Chocobucks 30 Chocobucks, 9,000 gil, Chocobo Pullus Torque
Dream Race Place 1st 8 50 Chocobucks 30 Chocobucks, 10,000 gil, Mythril Trophy, Sakura Racing Badge, Title: Chocochampion

Re-run

For a small chocobuck fee, players can re-race previously completed official races. While prizes will be rewarded to those players who place, the amount will be considerably less than that which was received the first time. Only gil is awarded, and the gil reward is equal to 1/100th of the original gil amount received on the first run through.

Circuit Races

The main event! These competitive races offer big rewards. Starting in the C4, must rack up "Solo Victory Points" in order to unlock higher tier races, eventually participating in the Crystal Stakes (C1).

Unlike the Official races, Circuit races are repeatable, and require a payment of gil along with chocobucks. Prizes for the race change depending on your placing, similar to free runs, but much more dramatically.

Placing first through third on the C1-Crystal Stakes race will reward the chocojockey an additional crystal stakes cup to go in your mog house.

Races occur every 15 minutes, in the following order repeating every 2 hours: C1, C4, C3, C3, C2, C4, C3, C2. The following chart should make it easy to tell the status on any given race, with 00:00 being any even hour in JST or PST, and 01:00 being any odd hour in JST or PST. Remember to account for Daylight Savings Time.

Registration is now conducted at service counters located within the Chocobo Circuit. Additionally, if a player does not enter a chocobo into any race for over 4 weeks, half of the player's remaining Solo Victory Points will be deducted from their tally upon registering their next race.

Time C1 C4 C3 C3 C2 C4 C3 C2
00:00 Race Finishes Chocobets Close Signups close, bets open Signups open
00:15 Race Finishes Chocobets Close Signups close, bets open Signups open
00:30 Race Finishes Chocobets Close Signups close, bets open Signups open
00:45 Signups open Race Finishes Chocobets Close Signups close, bets open
01:00 Signups close, bets open Signups open Race Finishes Chocobets Close
01:15 Signups close, bets open Signups open Race Finishes Chocobets Close
01:30 Chocobets Close Signups close, bets open Signups open Race Finishes
01:45 Race Finishes Chocobets Close Signups close, bets open Signups open
Race Tier Required SVP Cost in Gil Cost in Chocobucks First Place Reward Second Place Reward Third Place Reward Fourth Through Last
C4 0 500 Gil 10 Chocobucks 25 Chocobucks
5,000 Gil
3 Solo Victory Points
20 Chocobucks
2,000 Gil
2 Solo Victory Points
15 Chocobucks
1,000 Gil
1 Solo Victory Point
1 Chocobuck
C3 10 1,000 Gil 20 Chocobucks 40 Chocobucks
10,000 Gil
6 Solo Victory Points
25 Chocobucks
4,000 Gil
4 Solo Victory Points
22 Chocobucks
2,000 Gil
2 Solo Victory Points
2 Chocobucks
C2 20 5,000 Gil 40 Chocobucks 70 Chocobucks
50,000 Gil
9 Solo Victory Points
55 Chocobucks
20,000 Gil
6 Solo Victory Points
40 Chocobucks
10,000 Gil
3 Solo Victory Points
4 Chocobucks
C1- Crystal Stakes 60 10,000 Gil 80 Chocobucks 120 Chocobucks
100,000 Gil
12 Solo Victory Points.
CS Gold Cup
Title: "Crystal Stakes Cupholder"
100 Chocobucks
40,000 Gil
8 Solo Victory Points
CS Mythril Cup
80 Chocobucks
20,000 Gil
4 Solo Victory Points
CS Bronze Cup
6 Chocobucks

Preparing for a race


Before running a race, players will have the opportunity to make the following preparations:

- Visit the paddock
Players can visit the paddock and view the condition of all the chocobos scheduled to participate in the upcoming race.
- Give orders to the jockey
Players can give their jockeys one of the following three orders:
Keep Pace
Have the jockey maintain a consistent pace throughout the whole race. Makes the bird maintain a pace that lowers stamina steadily, while keeping in front if possible.
Final Spurt
Have the jockey save the chocobo's energy until the end of the race. Saves at least 25% stamina for the end, which is then used when the bird runs at Top Speed.
Sprint
Have the jockey push the chocobo to its limits from the get-go. Makes the bird run at top speed at the beginning until it reaches 75% stamina.
Chocobo Racing is HERE! (03-29-2007)-5
- Equip items
Players can equip their chocobo/jockey with items that improve attributes or wreak havoc on other racers. Before players can equip items, they must first trade them to the CRA representative. The representatives will hold on to one of each item.
*Players can only equip one item per race.


Jockey Orders & Equipment

Selecting the appropriate item to equip during a race can be the difference between coming in first and coming in last. It is important to select an item that will complement a chocobo’s abilities and attributes, as well as the jockey’s orders and opponent condition. For example, jockeys who have been given the order to sprint, will often use items at the beginning of a race. In cases like this, equipping the jockey with a stamina apple will help his chocobo to maintain a quick pace for a longer period of time.

The following items can be used in all types of Chocobo race:

Item

Effect

Speed Apple Used during a race to temporarily boost the speed of a chocobo, and reduce endurace.
Stamina Apple Used during a race to temporarily regenerate a chocobo's stamina.
Shadow Apple Used during a race to temporarily resist the effects of any detrimental items aimed at the chocobo.
Pepper Biscuit Used during a race to greatly reduce the speed of an opponent chocobo.
Fire Biscuit Used during a race to greatly reduce the stamina of an opponent chocobo.
Gysahl Bomb Used during a race to temporarily reduce the speed of all surrounding opponent chocobos.
Spore Bomb Used during a race to reduce the discernment of all surrounding opponent chocobos.
Fairweather Fetish Fetish Used during a race to temporarily clear up the weather.
Foulweather Frog Fetish Used during a race to temporarily call upon a rainstorm.
Chocobo Taping When equipped during a race, this item will slightly increase the strength of a chocobo.
Chocobo Blinkers When equipped during a race, this item will slightly increase the stamina of a chocobo.
Shadow Roll When equipped during a race, this item will slightly increase the discernment of a chocobo.
Chocobo Hood When equipped during a race, this item will slightly increase the receptivity of a chocobo.
Dream Apple This item is used by Sakura during the Dream Race, and is not available to players. It temporarily increases speed, stamina, and resistance to other chocobo's items.
Dream Cracker This item is used by Kayaki during the Dream Race, and is not available to players. It temporarily reduces the speed and stamina of all chocobos except Sakura and Kayaki.

If you take part in a Circuit Race you can select a saddle from the following:

Saddle

Effect

Lauan Saddle A standard model, the lauan saddle will stabilize your chocobo's stride.
Ash Saddle A standard model, the ash saddle will stabilize your chocobo's stride. It also increases your mount's endurance.
Elm Saddle¹ A standard model, the elm saddle will stabilize your chocobo's stride. It also increases your mount's endurance.
Brass Saddle A bit on the hefty side, the brass saddle can be somewhat taxing on a chocobo's endurance. It compensates for this, however, by increasing the bird's strength.
Silver Saddle A bit on the hefty side, the silver saddle can be somewhat taxing on a chocobo's endurance. It compensates for this, however, by increasing the bird's strength.
Mythril Saddle¹ A bit on the hefty side, the mythril saddle can be somewhat taxing on a chocobo's endurance. It compensates for this, however, by increasing the bird's strength.
Grass Saddle This lightweight grass saddle can create a marked improvement in physical performance. However, a chocobo will require some degree of discernment to reap its benefits.
Cotton Saddle This lightweight cotton saddle can create a marked improvement in physical performance. However, a chocobo will require some degree of discernment to reap its benefits.
Linen Saddle¹ This lightweight linen saddle can create a marked improvement in physical performance. However, a chocobo will require some degree of discernment to reap its benefits.
Rabbit Hide Saddle Crafted from the finest rabbit hide, this saddle can improve physical performance, but only for chocobos with at least moderate receptivity.
Sheep Leather Saddle Crafted from the finest sheep leather, this saddle can improve physical performance, but only for chocobos with at least moderate receptivity.
Buffalo Leather Saddle¹ Crafted from the finest buffalo leather, this saddle can improve physical performance, but only for chocobos with at least moderate receptivity.

¹ Available only to the nation's team that is currently at first place

Starting a Race

Once all preparations have been made, the race will begin. All races are automatic, so players only need to sit back and watch the action unfold on the racetrack.

Weather
Just as in the field, weather on the racetrack can affect a chocobo’s performance.
Placing
To make races fair for chocobos of all sizes, placing will be determined not by when a chocobo’s beak crosses the finish line, but when its saddle does.
Items & Equipment
All items equipped to a chocobo or jockey, regardless of their type, are consumable and can only be used once (though the effect of chocobo equipment will be present throughout the race).

Rewards

As well as gil and bragging rights there are numerous reward on offer.

Chocobucks

Chocobucks are a special type of currency for use at CRA-sanctioned establishments. Chocobucks can be earned by winning special races and can be exchanged for items and services used in chocobo breeding. Chocobucks are also required to participate in certain official races.
*The maximum amount of Chocobucks a player can possess at one time is 1000.
*You must spend your existing Chocobucks before you can attain more.
*Chocobucks can only be used at the branch at which they were earned.
*Training programs purchasable with Chocobucks give the message: "The programs are only available to adult chocobos still residing in the stables."

Chocobuck Exchange Centers

Chocobo Racing is HERE! (03-29-2007)-3
Southern San d'OriaPalabelle
Bastok MinesGavoroi
Windurst Woods - Robino-Mobino
Note: You must be registered with a particular CRA branch before you can spend earned Chocobucks at a Chocobuck Exchange Center.
Note: In order to use a Chocobo race training token you must trade the token along with the chococard of the Chocobo you wish to use it on to the Chocobuck Exchange Center NPC.


Chocobo Circuit Titles

Title

Required Wins

Winning Owner 10
Victorious Owner 25
Triumphant Owner 50

[Racing Advice]

The following are a few tips for racing novices:

Attributes

A chocobo’s attributes directly affect its performance in a race. There are four stats, and 6 attributes Exclamation. The four stats are: Strength, Endurance, Discernment, and Receptivity. These all affect the chocobos attributes, Evasion, Accuracy, Speed, Stamina, . Exclamation
Chocobo Racing is HERE! (03-29-2007)-6
*Speed: the chocobo's current speed it is traveling at at any point in the race.
*Top speed: Set by your strength and enduranceExclamation, this is the top speed your bird could possibly reach. Dominant stat - Strength
*Stamina: Like an HP bar, this endurance and strengthExclamation effected stat goes down throughout the race, see below. dominant stat - Endurance
*Weather: Affects a chocobo’s performance in certain types of weather. Limits your birds top speed.
*Abilities: Canter increases Endurance by one level, Gallop increases Strength by one level.

Stamina and Intelligence Exclamation

  • Stamina: At the start of your race, you bird has X stamina, an invisible HP bar. Throughout the race, this little bar is constantly dropping. Your chocobo's current speed will determine just how fast the HP bar drops.


  • Intelligence: This stat will allow your bird to correctly adjust its speeds. A bird with low discernment and receptivity will not pace itself, and either use up its stamina early, or have a bunch left over at the end of race. When a bird's stamina hits zero, they automatically go down to the lowest speed.

Having a high intelligence on the other hand, will allow the bird to perfectly pace itself so it ends the race using its stamina to its full potential, without over working.

Chocobo Racing Trivia

  • One of your opponents in Chocobo racing will be a bird named Boko. This chocobo has been featured in a few other FF games, mainly FFV where he is Bartz' best friend. Boko also appears in FFVIII as a summon that required the use of Gysahl Greens to summon into battle. He also appeared as a possible Chocobo team member in Final Fantasy Tactics: War of the Lions.
  • Another opponent, ColonelSaunders, is a parody of Colonel Sanders, the founder and mascot of the fast-food chain Kentucky Fried Chicken.
  • LahmeEnte, the name of another chocobo opponent, is a play on the word "Lament," which itself may be a reference to "Regret," a famous American thoroughbred racehorse.

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