A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime Note: Reive Monsters become aggressive after a player takes one offensive action in Reive. They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.
Deathgnash: Resets target's hate and usually attempts to do enough damage to set target's HP to 1, although it can randomly do less damage for no apparent reason. Damage can be reduced to 200 HP remaining via Stoneskin, and as little as 0 damage taken with other buffs, such as a fresh Sentinel. Used in place of Gnash starting at <50% HP. Ignores Utsusemi.
Deathgnash is not blinkable, but does not wipe shadows. Very helpful to have shadows up so that when Deathgnash is used a follow-up attack will not take you out immediately.
Hypnic Lamp: AoESleep. Gaze attack; players will not be slept if they are not facing Cirein-croin.
Mayhem Lantern: AoECharm + ~500 AoE damage. Additionally inflicts Shock and bestows an Attack Boost on those charmed. All effects last for approximately 20 seconds. (Not a gaze attack; this attack can still hit players that have turned around.)