Clear Mind Trait[]
Raises the amount of MP recovered while resting.
Clear Mind I
+15, +16, +17... MP per tick
Summoner Lv.15, Black Mage Lv.15, Scholar Lv.20, White Mage Lv.20, Geomancer Lv.20, Red Mage Lv.31, Blue Mage Lv.24
Clear Mind II
+18, +19, +20... MP per tick
Summoner Lv.30, Black Mage Lv.30, Scholar Lv.35, White Mage Lv.35, Geomancer Lv.40, Red Mage Lv.53, Blue Mage Lv.46
Clear Mind III
+21, +23, +25... MP per tick
Summoner Lv.45, Black Mage Lv.45, Scholar Lv.50, White Mage Lv.50, Geomancer Lv.60, Red Mage Lv.75, Blue Mage Lv.61
Clear Mind IV
+24, +26, +28... MP per tick
Summoner Lv.60, Black Mage Lv.60, Scholar Lv.65, White Mage Lv.65, Geomancer Lv.80, Red Mage Lv.91, Blue Mage Lv.66
Clear Mind V
+27, +30, +33... MP per tick
Summoner Lv.70, Black Mage Lv.75, Scholar Lv.76, White Mage Lv.80, Geomancer Lv.99
Clear Mind VI
+30, +34, +38... MP per tick
Summoner Lv.91, Black Mage Lv.91, Scholar Lv.96, White Mage Lv.96
Clear Mind Effect[]
- Each upgrade of this trait increases the amount of MP Recovered While Healing.
- Repeats of this trait do not stack; for example, a Level 31 RDM/BLM will not receive Clear Mind I twice.
- Standard recovery of MP per tick while resting without this trait is as follows: +12, +13, +14...
Blue Magic Spells that Activate this Trait[]
Set any 2 spells to get Clear Mind. For every 2 spells set you get a higher tier up to Clear Mind IV.
Level Available | Spell | Set Point Cost |
---|---|---|
22 | Poison Breath | 1 |
24 | Soporific | 4 |
42 | Venom Shell | 3 |
46 | Awful Eye | 2 |
52 | Filamented Hold | 3 |
61 | Maelstrom | 5 |
64 | Feather Tickle | 3 |
66 | Corrosive Ooze | 4 |
66 | Sandspray | 2 |
68 | Warm-Up | 4 |
71 | Lowing | 2 |
73 | Mind Blast | 4 |
Equipment that Enhances this Trait[]
- Although no equipment directly enhances Clear Mind, there is equipment that increases your MP Recovered While Healing.