A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Spawn Conditions
Companions/Summons
The battlefield requires three key items all three will be lost upon entry
When Crystal Fetters are up Damage taken by Provenance Watcher is drastically cut (cut by ~99% with three present, ~80% with two present, and ~50% with one present)
Crystal Fetters are stationary and do not attack
Physical Qualities
Magical Qualities
The Crystal Fetters are each associated with one of the eight elements represented by their color.
Each Crystal Fetter can only be damaged by either physical or magical damage:
Ice, Earth, Water, and Darkness Crystal Fetters can only be affected by physical damage.
Thunder, Fire, Wind, and Light Crystal Fetters can only be affected by magical damage.
Each Crystal Fetter may gain a debuffing aura associated with its element: