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Dragon's Aery

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Table of Contents
Zone Information
Area Name Dragon's Aery
Type Dungeon
Maps
Map Acquisition Coffer
Miscellaneous Escape Icon Tractor Icon
Hobbies

Ffxi gld 01

Weather

Trans Lightning

Trans Water

Region Li'Telor
Expansion Rise of the Zilart
Requirements None
Restrictions No Adventuring Fellow
Background music
Monstrosity Not applicable
Notes None
Description

Nestled high above the peaceful tree-lined areas of The Boyahda Tree and The Sanctuary of Zi'Tah lies this treacherous plot of land home to some of the strongest creatures to roam Vana'diel. The aery, or nest, while home to some more common animals, is often guarded by one of two powerful Wyrms.

Dragons-aery-pic
Connections

The Boyahda Tree
The Sanctuary of Zi'Tah

Involved in Quests/Missions

Quest Type Starter Location
Beat Around the Bushin General Vola    Lower Jeuno J-8
Excalibur Relic Weapon ---    ---

Other Information

Fish Cap Body of Water
Crayfish
7 All
Moat Carp
11
Crescent Fish
69
Copper Ring
0
Rusty Bucket
0
Rusty Leggings
0
Rusty Cap
0
Mythril Sword
0
Arrowwood Log
0
1 Gil
0
Fishing Map
DragonsAeryFishing

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes


Fafnir
Forced Spawn
88-90 Dragon Blood
Dragon Heart
Dragon Meat
Dragon Scales
Dragon Talon
Aegishjalmr
Andvaranauts
Balmung
Hrotti
Ridill
Neptunal Abjuration: Head
Aquarian Abjuration: Hands
Earthen Abjuration: Hands
Aquarian Abjuration: Feet
Wyrms Dragons-aery NM

A, T(S)


Nidhogg
Forced Spawn
90 Dragon Blood
Dragon Heart
Dragon Meat
Dragon Scales
Dragon Talon
Wyrm Beard (100%)
Nidhogg's Scales
Aquarian Abjuration: Body
Earthen Abjuration: Body
Martial Abjuration: Body
Neptunal Abjuration: Legs
Wyrms Dragons-aery NM

A, T(S)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Bark Tarantula
77-80 Spider Web Spider Web Spiders 21 A, L, H
Darter
77-79 Insect Wing Flies 11 L, H
Demonic Pugil
Fished up
70-78 Pugils 1 A, H
Demonic Rose
76-79 Malboro Vine
Lacquer Tree Log
Malboro Vine Morbols 1 A, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.

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