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Job: Black Mage
Family: Corse
Crystal: Dark
Weak to: Light

Notorious Monster










~60 Exclamation


A, H, HP
  • See below
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.
Sacrarium NM


  • Spawns inside the maze area (H-8/I-8/J-8/H-9/I-9/J-9) of the first map only during Dark weather at night (20:00~4:00 game time). Dark weather is totally random during this time frame, as it can take several game days before dark weather will occur.
  • Alternates nights with dark weather. If dark weather pops during night time and he spawns but de-pops, then the very next night with dark weather he will not spawn. The night with dark weather immediately following the no show, he will be back.
  • Seems to be a 2 hour minimum between spawns from previous death.
  • Special Attacks: Ice Spikes, Rasp, Bio III, Stone III, Aero III, Water III, Blizzaga II, Sleep II, Freeze, Burst, Quake, Charm
  • Very resistant to magic damage spells and enfeebling magic. Susceptible to Stun.
  • Will immediately despawn if all hate is lost when dark weather is no longer present.
  • Will aggro level 99 players. Soloable by many level 80+ jobs. (see testimonials)

Historical Background

In Puelche mythology (a native tribe in Argentina), Elel is an evil demonic being who causes storms, illness, and death.

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