|Abyssea - Konschtat||74-80|| A, L|
|Abyssea - La Theine||74-80||13|| A|
|Abyssea - Tahrongi||2||A|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.
- Gives a significant amount more EXP than normal monsters (300~750 before lights).
- Gives enhanced Azure, Amber, and Ruby light based on the level of the Ephemeral Limule.
- Appears to have an elemental affiliation based on the graphical faint aura surrounding it (i.e. red tinged = fire, white tinged = light)
- Light-based version casts Dia II, Holy, Banish III, Banishga III, Flash, Stoneskin, Shell IV, Protect IV, and Cure V.
- Fire elemental based version casts Firaga III, Flare, Enfire, Blaze Spikes, Fire IV and Burn.