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Talk:How to use the Item Template and other useful Editing Tips

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Item Page Naming

Hey Chrisjander and Nynaeve, good work so far! One thing that might be worth including is some official policy about naming item pages--is it simply the item's full name, as shown in the item box, but capitalized, and with "Plus" instead of "+"? And should a redirect be created from a page with the item's inventory name to the actual page, when appropriate? (HQ Aern Organ -> High-Quality Aern Organ comes to mind) --Ichthyos 15:02, 11 August 2006 (EDT)


Good point, I'll add this in when I'm done with the basic explaination on how to use this. --Chrisjander 15:17, 11 August 2006 (EDT)


Awesome! This is just what the Doctor ordered for alleviating assorted issues new users (like myself) have with understanding and utilizing the Item Template. Thank you.  :) --Oberonqa 15:33, 11 August 2006 (EDT)


No problem, we were due for one, but until someone brought it up, I didn't feel the need. --Chrisjander 16:28, 11 August 2006 (EDT)


This is great, and encompasses nearly everything I've learned over the past few months from the tips and pointers and corrections. It will be a huge help to new editors. Thanks! --Tsakiki 18:10, 11 August 2006 (EDT)

Editing Guide

Might reference the FFXIclopedia:Editing Guide for some additional hints. --Gahoo 16:43, 11 August 2006 (EDT)

The "Other Uses" Section

Is there a standard way to note that an item can be used to pop an NM, or can be traded to an NPC for some kind of ENM/sea reward? --Ichthyos 17:13, 11 August 2006 (EDT)

I think in the other uses section. --Gahoo 17:14, 11 August 2006 (EDT)
LOL - I think you are the one putting it there. But I think you were correct to do so. --Gahoo 17:15, 11 August 2006 (EDT)
lol, ok =) Yeah, I just wanted to find out whether I was using the right language/formatting/placement. --Ichthyos 17:19, 11 August 2006 (EDT)
I used other uses on the Hickory Shield page, but it would be good to have standard wording for it. --Tsakiki 18:10, 11 August 2006 (EDT)

Actually, the Item Template now has an ENM Reward Exchange section under How to Obtain. If its the page of an item that can be traded for something else, just put it in Other Uses and say, can be used for ENM Reward Exchange. --Chrisjander 17:20, 11 August 2006 (EDT)

The "Statistics" Section

One thing that might be good to point out is that we like using a space between the stat (including DMG and Delay) and the number. I think I've made at least a few pages without the space because I was just copying how it looked in the in-game screenshot. --Ichthyos 20:37, 11 August 2006 (EDT)

Resale Price

Could you add a little explanation for the "Resale Price"? I think it might be a little confusing to some users because, as far as I know, FFXIclopedia is the only resource site with it and some users might get it confused with the price it costs to buy the item from a merchant NPC. ~ Karuberu 12:02, 14 August 2006 (EDT)

I've noticed that some pages are using the double-square-brackets to enclose the Resale Price info, while others use double-curly-braces. What's the difference between the two? How do you properly use each one? --Bomber 20:43, January 1, 2011 (UTC)

The curly braces indicate that a mw:Template is being used (in this case, the resale price template), while square braces are a simple page link (see mw:Help:Formatting for more information on wiki markup). We are slowly converting all pages to using the template, so that's the formatting you want to use. You can try reading the usage section of the template page to see how to use the template, or simply look at other pages to see how it's being used. ~ Karuberu 13:56, January 3, 2011 (UTC)

Chest/Coffer

What's the proper way for chest/coffers in the "how to obtain" section? I've been putting those in like this:

===Chest/Coffer===
* [[Fei'Yin]]: [[Treasure Chest]]

As an example from Life Belt. --Tsakiki 13:17, 14 August 2006 (EDT)

That seems fine to me. Doesn't really need a table for something that simple. --Chrisjander 13:37, 14 August 2006 (EDT)

Items that can't be sold to NPCs.

Ok, we need to set a "correct" way to signify if an item can't be sold to NPCs (for Resale Price:). There are a lot of different ways to write this and, for the sake of consistency, there needs to be a proper way to write this. I've seen "Cannot be sold!", "Not Sellable", and "Cannot be sold to NPCs."

I'm personally in favor of "Cannot be sold to NPCs," because it provides little to no room for misinterpretation by the reader. This is already widely used, since both myself and Chrisjander use this. ~ Karuberu 21:00, 29 March 2007 (EDT)

I like Cannot be sold to NPCs for the same reasons you described. If all it says is Not sellable, can I sell it on the Auction House? Who knows? --Divisortheory 21:25, 29 March 2007 (EDT)

Agreed, I'll add it. --Chrisjander 21:33, 29 March 2007 (EDT)

Enchanted Items

While there is a very nice template for enchantment details, this is not listed in the item template and guide. I've seen a lot of different notations/placements for this. Maybe it would be nice to include it in the template and guide. --Eithin 06:23, 8 May 2007 (CDT)

Synthesis Recipes section

Is there any specific desired formatting for subcrafts? I've seen variations of two formats, so far, but nothing standard listed on this page. Like there's Dried Marjoram which currently looks like this (links removed):

Cooking (13) Alchemy (5)

And then there's the Water Tank which currently looks like this:

Alchemy (6), Leathercraft (1)

Essentially, should subcrafts be italicized and should they be separated by commas? --Lunarcurtain 02:23, 21 May 2007 (CDT)

Honestly, I had never paid much attention to it, but the italicized version seems to be a more recent trend, so that's most likely the "correct" format. ~ Karuberu 07:10, 21 May 2007 (CDT)

Used in Quests

I really think this line should remain on pages, even if they aren't involved in any quests (and use "None" where the quest would normally go, of course).

It's like leaving the "Guild Points Value" line on items that can be synthed, but can't be turned in for guild points (using a None instead of a value); It's information people will likely be looking for on the page when they look it up, and it helps to have that "None" there to assure them that, no, it's not worth any points (or no, it's not used in any quests).

Additionally, since any item can be involved in a quest, and because so many items are involved in quests, I don't think the "Used in Quests" line should ever be removed. ~ Karuberu 17:23, 29 May 2007 (CDT)

I disagree. --Chrisjander t/ c 17:40, 29 May 2007 (CDT)

Generally, when I go through and edit item pages, if it's a synthesis item I remove the quest line. If it's a rare/ex piece that is not involved with synthesis, I remove the Guild Points line. I don't make a habit of hunting them down and changing them, but I'll do it as I come across them. --CharitwoTalk 17:44, 29 May 2007 (CDT)

I agree that items that can't be synthed shouldn't have the guild points items; it's obvious that they won't have any guild points if they're not associated with a guild. However, the absence of the quest line doesn't prove anything. To use another analogy, it's like leaving off the AH line when it can't be sold on the AH. You could assume that's it's not sold on the AH, but there's no "yes" or "no" answer. I realize that if we applied this to all categories, we'd have a bunch of useless lines on pages, like "Hobbies: None" and "Used to Spawn: None", but, like I said before, Quests are such a common usage for items that they should be an exception. I suppose this is just another matter of taste, though. ~ Karuberu 18:16, 29 May 2007 (CDT)

I'm going to have to elaborate, and since you mention other lines like Hobbies and Used to Spawn, this is a good comparison. Most items can't be used in quests. This is a fact. So marking this majority with None is kind of useless. Marking synthesized items that can't be used for Guild Points is useful. Marking that an item can't be sold to an NPC is useful. Marking and item that can't be sold on the auction house is useful. Marking items that aren't used in quests isn't very useful when most item aren't. --Chrisjander t/ c 18:30, 29 May 2007 (CDT)

Alright, I concede (I have a feeling I'm alone on this issue, anyways). I was comparing the amount of items involved in quests to the amount involved in other things (missions, hobbies, used for spawning monsters, etc.), and not the percent that are involved in quests to the percent that aren't (though it seems to me that a relatively high percent are used in quests, but that may just be because the items I usually deal with are used in one sort of quest or another). This approach seemed logical to me, but I can see where you two are coming from, and that makes sense as well. ~ Karuberu 18:53, 29 May 2007 (CDT)

I agree with Karuberu on this. According to Chrisjander's logic there is a higher ratio of Guild Point items to total crafted items than there are quest-involved items than all items in the game. As far as I know there are only about 50-80 Guild Point items per craft compared to how many recipes for each craft? Taking a brief look at craft, it appears the average number of GP items is around 7 per craft rank and the total number of items is around 25 per craft rank. I think they both convey the same sort of meaning as well. When you craft an item you think, "Maybe I should save this item for Guild Points in the future." and when you get an item as a drop you think, "Did I need this item for a quest I have active? I'm not sure since the quest log doesn't list it." Hoping the page says it is used for a quest is exactly like hoping the page lists how many Guild Points it is worth. --Raithen 05:05, 10 August 2007 (CDT)

This is a very very close call IMO. My general preference on these things is to have none where appropriate. That way you don't have people wondering whether some fact is missing or not. I certainly think all crafted items should have the {{Guild Points Value}} template. Non crafted items I guess don't need it, although I frankly don't really mind them being there. As for the quests line - there really are quite a few items that are used in quests - I can really go either way on this. I don't think the comparison to used to spawn or hobbies is a fair comparison. I guess in the end I am OK with the line not being present except where applicable - but if anyone can come up with any additional arguments for it to be there I am all ears. --GAHOO t/ c 08:19, 10 August 2007 (CDT)

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