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Gate Crystals

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Gate Crystals are large crystals found around the world, at Telepoints which are usually far from civilization. You can be teleported to these crystals through the use of White Mage spells or enchanted items after obtaining a Key Item from the crystal/telepoint.

Crystal and Telepoint Locations

There are currently 9 known Gate Crystals and matching Telepoints:

Holla, Dem, Mea, and Vahzl are named after the Mothercrystal their Telepoint is located at, while Yhoator, Altepa, Jugner, Pashhow, and Meriphataud are named for the respective zones they reside.

Telepoint Teleportation White Magic

There are corresponding White Mage Spells to each Telepoint, all acquired via a quest. When cast, they will transport every party member with a Gate Crystal to that telepoint:

To be teleported to one of these locations, you must first travel there on foot (or Chocobo), and check the Gate Crystal's respective Telepoint to obtain the Gate Crystal itself.

After obtaining a Gate Crystal, you will only have to be in a party with a White Mage that is casting the spell to be teleported. You have to be in the range of the spell (centered immediately around the White Mage) when the spell is being cast, or otherwise you'll be left behind!

Players in conversation with some NPCs, or players engaged in cutscenes, will not be teleported by the spell.

Telepoint Teleportation Items

There are a series of six rings, usable at Level 65, with a Teleport Enchantment keyed to the six Telepoints in present day Vana'diel. The same rules for the teleporting White Magic will apply when using one of these rings, though they will only teleport the user of the ring and not anyone in its radius.
Each ring carries ten charges, and is non-rechargable:

Player-Run Teleport Services

In major cities,usually in Jeuno and Whitegate, White Mages may be on call to offer to use a teleport spell for a nominal fee. These fees are set wholly by the teleporter or by the player asking to be teleported (usually via /shout), often whichever fee is greater; these fees are typically paid per-person. They may be paid before or after teleport, depending on the teleporter's policy.

Fees are by no means a fixed price, nor based on any number other than what people have come to accept as the norm; many teleporters, in fact, accept a donation of any amount.

  • These prices do not account for inflation or deflation. In addition, prices for your server and teleport location may vary greatly from the prices listed here.

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