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Job Overview[]

Geomancer


Geomancers (GEO) are arcane spellcasters that harness the power of geomancy to strengthen their allies, enervate their enemies, and provide much-needed support to the party. They assume many of the same support roles corsairs and bards do, and while they may not pack as much offensive firepower as black mages, they can employ elemental magic with ease. Unlocked by completing the Dances with Luopans quest.




Job Abilities[]

Level  Name
01  Bolster
05  Full Circle
25  Lasting Emanation
25  Ecliptic Attrition
40  Collimated Fervor
50  Life Cycle
60  Blaze of Glory
70  Dematerialize
75 (Merit)  Mending Halation
75 (Merit)  Radial Arcana
75  Entrust
80  Theurgic Focus
90  Concentric Pulse
96  Widened Compass

Group 1 Merits[]

Level  Name
Merit  Full Circle Effect
Merit  Ecliptic Attrition Recast
Merit  Life Cycle Recast
Merit  Blaze of Glory Recast
Merit  Dematerialize Recast

Job Traits[]

Level  Name
10  Conserve MP
20  Clear Mind
25  Cardinal Chant
25  Conserve MP II
30  Max MP Boost
40  Conserve MP IIIVerification Needed
40  Clear Mind II
45  Cardinal Chant II
55  Elemental Celerity
55  Conserve MP IIIVerification Needed
60  Clear Mind III
65  Cardinal Chant III
70  Conserve MP IV
75 (Merit)  Curative Recantation
75 (Merit)  Primeval Zeal
80  Clear Mind IV
85  Conserve MP V
85  Cardinal Chant IV
99  Clear Mind V
99  Conserve MP VI


Spell List[]

See Geomantic Reservoir for where to find spells as well as other information.

Level  Spell
01  Indi-Poison
04  Indi-Voidance
04  Stone
05  Geo-Poison
08  Geo-Voidance
09  Water
10  Indi-Precision
14  Aero
14  Geo-Precision
15  Indi-Regen
15  Drain
16  Indi-Attunement
19  Geo-Regen
19  Fire
20  Geo-Attunement
22  Indi-Focus
24  Blizzard
25  Stonera
26  Geo-Focus
28  Indi-Barrier
29  Thunder
30  Indi-Refresh
30  Indi-CHR
30  Watera
30  Aspir
32  Geo-Barrier
33  Indi-MND
34  Indi-Fury
34  Geo-Refresh
34  Geo-CHR
34  Stone II
35  Aerora
35  Sleep
Level  Spell
36  Indi-INT
37  Geo-MND
38  Geo-Fury
38  Water II
39  Indi-AGI
40  Indi-Fend
40  Geo-INT
40  Fira
42  Indi-VIT
42  Aero II
43  Geo-AGI
44  Geo-Fend
45  Indi-DEX
45  Blizzara
46  Indi-Acumen
46  Geo-VIT
46  Fire II
48  Indi-STR
48  Indi-Slow
49  Geo-DEX
50  Geo-Acumen
50  Blizzard II
50  Thundara
52  Indi-Torpor
52  Geo-STR
52  Geo-Slow
54  Thunder II
56  Geo-Torpor
58  Indi-Slip
58  Stone III
61  Water III
62  Geo-Slip
64  Indi-Languor
Level  Spell
64  Aero III
67  Fire III
68  Indi-Paralysis
68  Geo-Languor
70  Indi-Vex
70  Blizzard III
70  Stonera II
70  Sleep II
72  Geo-Paralysis
73  Thunder III
74  Geo-Vex
75  Watera II
76  Indi-Frailty
76  Stone IV
79  Water IV
80  Geo-Frailty
80  Aerora II
82  Indi-Wilt
82  Aero IV
85  Fire IV
85  Fira II
86  Geo-Wilt
88  Indi-Malaise
88  Indi-Gravity
88  Blizzard IV
90  Blizzara II
90  Aspir II
91  Thunder IV
92  Geo-Malaise
93  Indi-Haste
93  Geo-Gravity
94  Indi-Fade
95  Thundara II
97  Geo-Haste
98  Geo-Fade


Combat Skill Ratings[]

 Skill Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
 Club B+ 5 144 404
 Staff C+ 5 139 378
 Dagger C- 5 139 368
 Evasion D 4 133 334
 Parrying E 4 124 300


Magic Skill Ratings[]

 Skill Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
 Elemental Magic B+ 5 144 404
 Enfeebling Magic C+ 5 139 378
 Geomancy C 5 139 373
 Handbell C 5 139 373
 Dark Magic C 5 139 373

See Geomancer Skill Caps for a by-level breakdown of Weapon Skill limits.

JSE Equipment[]

Unlike most jobs, Geomancer's base JSE gearsets aren't equippable until level 99. All NQ sets are Item Level 109, all HQ sets are Item Level 119.

Artifact[]

Relic[]

Empyrean[]

Weapons[]

There are no Relic or Empyrean handbells, refer to that article for the relatively short list of every available handbell.

Geomancers who meet the requirements may craft an 21070 Idris, their Ergon Weapon.

Geomancer Guides[]



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