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Job: Thief
Family: Goblin
Crystal: Fire
Weak to: Light

Goblin Mugger

Goblin Mugger

Zone Level Drops Steal Spawns Notes
Inner Horutoto Ruins 20 - 23 9
Respawn: 8 minutes
A, L, S
??? HP
Dangruf Wadi 21 - 23 16
Respawn: 8 minutes
A, L, S
??? HP
King Ranperre's Tomb 21 - 23 4
Respawn: 8 minutes
A, L, S
??? HP
North Gustaberg 21 - 23 2
Respawn: 5 minutes
A, L, S
??? HP
Jugner Forest 21 - 25 16
Respawn: 5 minutes
A, L, S
??? HP
Meriphataud Mountains 21 - 25 8
Respawn: 5 minutes
A, L, S
??? HP
Pashhow Marshlands 21 - 25 5
Respawn: 5 minutes
A, L, S
??? HP
Buburimu Peninsula 22 - 25 14
Respawn: 5 minutes
A, L, S
??? HP
Valkurm Dunes 22 - 25 20
Respawn: 5 minutes
A, L, S
??? HP
Ordelle's Caves 22 - 26 20
Respawn: 8 minutes
A, L, S
??? HP
Maze of Shakhrami 22 - 26 7
Respawn: 8 minutes
A, L, S
??? HP
The Sanctuary of Zi'Tah 25 - 29 12
Respawn: 5 minutes
A, L, S
??? HP
Batallia Downs 26 - 30 5
Respawn: 5 minutes
A, L, S
??? HP
Ranguemont Pass 26 - 30 8 A, L, S
??? HP
Rolanberry Fields 26 - 30 6
Respawn: 5 minutes
A, L, S
??? HP
Sauromugue Champaign 26 - 30 7
Respawn: 5 minutes
A, L, S
??? HP
Lower Delkfutt's Tower 27 - 30 14 A, L, S
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
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