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Club weapon skill
Skill Level: 220 (White Mages and Geomancers only)
Description: Delivers a six-hit attack. Chance of critical varies with TP.
Sneak Attack: Will stack with Sneak Attack.
Equipment: Aligned with flame equipment (Flame Gorget & Flame Belt).
Aligned with light equipment (Light Gorget & Light Belt).

Properties

Element: None
Modifiers: STR:30%; MND:30%
Damage Multipliers by TP:
1000 TP 2000 TP 3000 TP
1.00 1.00 1.00

Critical Hit Rate by TP:

1000 TP 2000 TP 3000 TP
+??%Exclamation +??%Exclamation +??%Exclamation

Skillchain Properties

Fusion-IconFusion
Level 3 Skillchains
Light-squareFire-square Fusion Lightning-squareWind-square Fragmentation = Light-squareFire-squareLightning-squareWind-square Light
Lightning-squareWind-square Fragmentation Light-squareFire-square Fusion = Light-squareFire-squareLightning-squareWind-square Light
Level 2 Skillchains
Water-squareIce-square Distortion Light-squareFire-square Fusion = Light-squareFire-square Fusion
Light-squareFire-square Fusion Dark-squareEarth-square Gravitation = Dark-squareEarth-square Gravitation
Level 1 Skillchains

Levels

  • Hexa Strike is only available to White Mages and Geomancers. While other jobs can attain the required 220 Club skill, they cannot use Hexa Strike.
  • Club skill level 220 is obtainable by White Mage and Geomancer at the level 67.
Job Rating Level
White Mage B+ 67
Geomancer B+ 67

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