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Hovering Hotpot

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Job: ???
Family: Magic Pot
Crystal: Light
Weak to: Lightning, Dark, Blunt Notorious Monster

HoveringHotpot

Hovering Hotpot

Zone Level Drops Steal Spawns Notes
Garlaige Citadel 58-59 Qmark 1 A, M
5,500~6,500 HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Spawn Conditions Companions/Summons

Lottery spawn from Fallen Major and Fallen Mage at (J-8) on the third map, beyond Banishing Gate #2 in Garlaige Citadel. Respawn time for place holder is 5 minutes. Respawn time for Hovering Hotpot has been known to spawn as early as 35 minutes.

  • N/A
Special Abilities Passive Traits
  • N/A
Further Notes
  • Immune To Repose.
  • Using Widescan, the placeholder will be the second in the couple of same mobs. For example, on widescan it can be Major, Major(PH), Mage. Or Major, Mage, Mage(PH).
  • Can repop as soon as 1 hour since last death.
  • NOTE: for those who don't want to /RNG, this NM is very easy to camp, just time consuming. There are three skeletons that spawn in the J-8 area. Like stated earlier either two of them can be a Mage, and one Major, or two Major and one Mage. Finding the PH is relatively easy: kill the two of the same, watch them repop...if one pops as a different skeleton (i.e. Mage to Major; Major to Mage), kill that one and you'll have your PH, if not kill the two of the same again until they change. In hours of camping this NM I noticed that the skeletons in this area tend to stick to a certain part of the J-8 area, right outside of the strange apparatus room. There are other skeletons in the area, but they are in the hall way north of the three skeletons and a wraith, you do not need to worry about those. Hovering Hotpot seems to only Spawn in the J-8 area.
  • Placeholder Mob ID# is D2 & D0 but only 1 can be up at a time.
  • Recommend to have a source of healing to prevent blood aggro within the room and to cure after fights. /Dnc is good, /Rdm or /Whm works.

(see testimonials)

Trial of the Magians

Trial of the Magians Details
Trial 7 Defeat 4 times with Kartika equipped.
Trial 517 Defeat 4 times with Ultimatum equipped.
Trial 896 Defeat 4 times with Magnatus equipped.

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