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Ifrit

Notes[]

  • Ifrit is subject to a perpetuation cost based on the level of the Summoner. See Avatar Perpetuation Cost.
    • Ifrit's perpetuation cost starts at 3 MP/3s at level 1, becoming 15 MP/3s at level 99, before Refresh or Auto-Refresh effects.
  • Using Avatar's Favor with Ifrit active creates an aura granting Ifrit's Favor (Double Attack +) to party members within the area of effect.

Avatar Abilities[]

Ifrit's Blood Pacts are all fire-based.

Blood Pact: Rage[]

Name Level MP S/T1 Description Comment
Inferno 1 LVx2 T Required MP: Caster's level x2. Uses all MP and deals fire elemental damage to enemies within Area of Effect.
Punch 1 9 S Deals physical damage.
Fire II 10 24 T Deals fire elemental damage.
Burning Strike 23 48 S Deals fire elemental damage. The damage is still considered physical (does not work with Invincible active), but the damage can be reduced or increased depending on the target's elemental resistance/weakness.
Double Punch 30 56 S Delivers a twofold attack.
Fire IV 60 118 T Deals fire elemental damage.
Flaming Crush 70 164 Delivers a threefold attack that deals fire elemental damage. The damage is still considered physical (does not work with Invincible active), but the damage can be reduced or increased depending on the target's elemental resistance/weakness.
Meteor Strike 75 (Merit) 182 T Deals fire damage to an enemy. Varies with TP. Additional merits add a 40% TP Bonus effect.

Blood Pact: Ward[]

Name Level MP S/T1 Description Comment
Crimson Howl 38 84 Enhances attack of party members within Area of Effect (a boost of roughly 10%). Lasts 30 seconds. Each summoning magic skill level over the current skill level cap will add one second to the duration.
Inferno Howl 88 72 Grants the effect of "Enfire" to party members within Area of Effect.

1 S/T column indicates whether a particular Blood Pact participates in Skillchains (S) or uses TP (T). Blood Pacts that use TP can be used as a Magic Burst; however, Astral Flow can also Magic Burst even though it does not use TP.

How to Obtain[]

Quests[]

Vana'delian Background[]

A blazing incarnation wreathed in the flames of retribution. Ifrit aids the summoner with its command over heat and fire. Ifrit is one of the Celestial Avatars.

Derivations[]

In Arabic mythology and Islamic folklore, Ifrit (also spelled Efreet) is a type of Djinni affiliated with fiery areas or residing on dimensional planes of elemental fire (grouped with Fire element in occult texts). Djinn (spelled جني in Arabic; more commonly known in English as the Genie; also spelled jinni, jinn) were sentient spirit-beings (sometimes called demons) composed of “smokeless fire” (a loose translation of the actual word, which is “subtle fire”, a fire that burns without smoke).


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