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Ironclad Executioner

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Family: Iron Giants
Crystal: None
Ironclad executioner

Ironclad Executioner (active)

Notorious Monster
Title Obtained: Executioner Dismantler


Zone Level Drops Steal Spawns Notes
Abyssea - Vunkerl (I-8) Qmark 1 A, T(S), T(H)
~50,000 HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.
Spawn Conditions Companions/Summons
  • Timed spawn around the Morose Marids at I-8. Respawns 15-20 minutes after death.
  • Lies in a dormant state when first spawned. Assembles itself and aggros players from 15~ yalms away. Once assembled, can aggro players from approximately 20 yalms away.
  • N/A
Special Abilities Passive Traits
  • Arm Cannon: Targeted AoE fire damage Trans Fire; 19-20' range (approx 300-900+ dmg). Bypasses but does not wipe Utsusemi. Resets hate of target. Inflicts a 50% Max HP down effect on pets.
  • Incinerator: Conal AoE Fire damage Trans Fire. Additional effect: Burn.
  • N/A
Physical Qualities Magical Qualities
  • Standard melee attacks are considered job abilities. They are conal AoE and can consume up to 4 Utsusemi shadows. Attacks can be either a horizontal slice (inflicts Knockback), vertical slice (inflicts Stun), or a stomp (inflicts Amnesia).
  • Third Eye offers no protection against any attacks, as they are all AoE.
  • Does not cast magic.
  • Vulnerable to Water Trans Water and Lightning Trans Lightning based attacks, seems to resist all other elements.
  • Susceptible to Stun, Flash, Poison and Dia/Bio. Other enfeebles tend to be resisted and/or have little to no effect on it anyway (Paralyze and Slow would have no effect on its melee attacks due to being JAs)
Further Notes
  • As with all Iron Giants, due to its melee attacks being considered JAs, "!!" weaknesses cannot be triggered while they are being executed. If attempting to trigger a stagger, time your attacks carefully. Having Slow and/or Elegy on help tremendously.
  • Loses hate if sufficient distance can be gained. It is often mistakenly aggroed and kited to Veridical Conflux #00 in an attempt to escape; exercise caution around this area, or if participating in Bastion.
  • Capable of aggroing automatons and avatars (possibly all pets).

(see testimonials)

Video

FFXI NM Saga 224 Ironclad Executioner NM Full Battle02:29

FFXI NM Saga 224 Ironclad Executioner NM Full Battle

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