A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Timed spawn around the Morose Marids at I-8. Respawns 15-20 minutes after death.
Lies in a dormant state when first spawned. Assembles itself and aggros players from 15~ yalms away. Once assembled, can aggro players from approximately 20 yalms away.
Arm Cannon: Targeted AoE fire damage ; 19-20' range (approx 300-900+ dmg). Bypasses but does not wipe Utsusemi. Resets hate of target. Inflicts a 50% Max HP down effect on pets.
Incinerator: Conal AoE Fire damage . Additional effect: Burn.
Standard melee attacks are considered job abilities. They are conal AoE and can consume up to 4 Utsusemi shadows. Attacks can be either a horizontal slice (inflicts Knockback), vertical slice (inflicts Stun), or a stomp (inflicts Amnesia).
Third Eye offers no protection against any attacks, as they are all AoE.
Does not cast magic.
Vulnerable to Water and Lightning based attacks, seems to resist all other elements.
Susceptible to Stun, Flash, Poison and Dia/Bio. Other enfeebles tend to be resisted and/or have little to no effect on it anyway (Paralyze and Slow would have no effect on its melee attacks due to being JAs)
As with all Iron Giants, due to its melee attacks being considered JAs, "!!" weaknesses cannot be triggered while they are being executed. If attempting to trigger a stagger, time your attacks carefully. Having Slow and/or Elegy on help tremendously.
Loses hate if sufficient distance can be gained. It is often mistakenly aggroed and kited to Veridical Conflux #00 in an attempt to escape; exercise caution around this area, or if participating in Bastion.
Capable of aggroing automatons and avatars (possibly all pets).