A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime Note: Reive Monsters become aggressive after a player takes one offensive action in Reive. They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.
Spawns amidst the Putrid Peapuks at (I-8/I-9) 10-15 minutes after death.
Zephyr Mantle - 4-shadow Blink effect. Will always be immediately followed by a different TP move.
Wind Shear - 10'AoE damage, Weight, and extreme knockback. Absorbed by 1-3 Utsusemi shadows. If the player with hate is struck by this attack, his/her enmity may also be reset.
Crosswind - Minor Cone Attackwind damage and knockback, ignores Utsusemi. Damage somewhat proportional to Jaculus's remaining HP, although it will never do an extraordinary amount of damage. May reset hate of current target.