A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime Note: Reive Monsters become aggressive after a player takes one offensive action in Reive. They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.
Mow: Modified version. AoE damage + poison + dispels up to 3 buffs except for food, songs/rolls, and atma. This version of Mow ignores Utsusemi; however it is possible for Utsusemi to be one of the buffs dispelled, which will cause shadows to be removed.
Apocalyptic Ray: Conal Doom. (Not a gaze attack; turning around will not allow you to avoid this attack)
Lethal Triclip: AoE physical attack + knockback + Max HP Down. If the player with hate is struck by this attack, he/she may lose all Cruor stat enhancements a few seconds after being hit. Max HP Down will not take effect if the appropriate +HP cruor enhancement is present. Absorbed by 1-3 Utsusemi shadows.
Is of the Red Tauri Family.
Does not appear to possess any enhanced movement speed.
Melee attacks have additional effect of absorbing buffs from the target. It is not indicated in the log when this occurs, but rather by a Drain Samba/Blood Weapon animation.
Has two hits per attack (Like Hand-to-Hand) and can Double Attack.
Unlike Bukhis, Khalkotaur is capable of guarding and countering.
If the red "!!" weakness has been struck, melee damage can be improved by attacking from its sides/back while it is frozen.