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Kharon

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Job: Dark Knight
Family: Skeletons
Crystal:
Weak to:
Strong to:

Kharon

Kharon

Notorious Monster

Zone Level Drops Steal Spawns Notes
Abyssea - Attohwa Qmark 1 A, T(H)
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.
Spawn Conditions Companions/Summons
  • Spawned by trading Bone Chips that drop off the Schnitter around the area to ??? at (F-7) [VC6]
  • N/A
Special Abilities Passive Traits
  • N/A
Physical Qualities Magical Qualities
  • N/A

Spellcasting Absorb-TP, Dread Spikes

Further Notes
  • Only has access to Blood Saber, Black Cloud, and Malediction.
  • Addle very useful, slows -Aga casting times down considerably to allow interrupts.
  • Dread Spikes Needs to be dispelled very quickly.
  • Does not link with other skeletons. Sneak popping works.
  • Highly or fully resistant to Silence.
  • Susceptible to any type of Stun, but builds resistance to Head Butt.

(see testimonials)


Historical Background

In Greek mythology, Charon or Kharon (pronounced /ˈkɛrɒn, ˈkɛrən/; Greek Χάρων) is the ferryman of Hades who carries souls of the newly deceased across the rivers Styx and Acheron that divided the world of the living from the world of the dead.


Video

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