Table of Contents
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Zone Information
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Description
Somewhere deep within this enormous expanse of catacombs lie the remains of the 24th heir to the throne of San d'Oria: Ranperre, the Dragon King. It is said that the king--who was a dragonslayer--had entrusted the protection of the tomb to a black dragon that had been spared in exchange for its services. | ||||||||||||||||||||||||||||||||
Connections
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Involved in Quests/Missions[]
Other Information[]
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Individual Training[]
Area of Book | Page | Tgt. Level | Max Level | Mobs to Fight | XP/Gil | Tabs |
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King Ranperre's Tomb (G-5) Tomb Entrance (I-5) Escape to East Ronfaure (I-9) Stairs on 1st Map |
1 | 3~8 | 14 |
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380-760 | 38-76 |
2 | 5~11 | 16 |
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420-840 | 42-84 | |
3 | 12~16 | 23 | 610-1220 | 61-122 | ||
4 | 14~17 | 24~25 | 590-1180 | 59-118 | ||
5 | 21~23 | 34 | 864-1728 | 86-172 |
Notorious Monsters Found Here[]
Name | Level | Drops | Steal | Family | Spawns | Notes
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Ankou
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21 | Astaroth Cane | Skeletons | A, H
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Barbastelle
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17 | Felling Axe | Giant Bats | A, H, L
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Cemetery Cherry
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72-73 | Divine Log Ebony Log Living Rod Mahogany Log Petrified Log Rosewood Log |
Treants | A, H
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Gwyllgi
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32 | Gosha Sarashi | ??? | Hounds | A, H, HP
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Vrtra | 95 | Dragon Blood Dragon Meat Wyrm Horn Cashmere Wool Cashmere Thread Damascene Cloth Reviler's Helm |
Wyrms | A, L, T(S)
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here[]
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Event Monsters Found Here[]
Name | Family | Spawns | Notes |
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Corrupted Soffeil
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Skeletons | 1 | A, H, HP |
Corrupted Ulbrig
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Skeletons | 1 | A, H, HP |
Corrupted Yorgos
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Skeletons | 1 | A, H, HP |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |