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Mangy-tailed Marvin

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Job: Thief
Family: Rabbit
Crystal:
Weak to:

Mangy-tailed Marvin

Notorious Monster

Zone Level Drops Steal Spawns Notes

Abyssea - La Theine

Qmark 1 A, T(S), L
~30,000 HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.

Notes:

  • Spawns roughly every 10-15 minutes at D-6/D-7 Among the Plateau Hare
  • Whirl Claws can take 1-3 shadows and can hit for 700+.
  • Foot Kick can critical for upwards of 1000+ damage.
  • Melee attacks hit for 200-400+.
  • Uses Wild Carrot with a normal delay and can heal upwards of 4000 HP.
It is advisable to kite Marvin around a stone fence for about 30 seconds after he uses Wild Carrot.
Very Easy to stun, if your stunner is paying attention.
  • Other rabbits will link with him, and there are plenty in the area.
  • Seems to have Rapid Enmity Decay.

(see testimonials)

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