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Mission Name Moon Reading
Number 9-2
Start NPC Any Windurst Gate Guard
Level 65+
Title Granted Vestal Chamberlain
Items Needed KeyItemAncient Verse of Ro'Maeve
KeyItemAncient Verse of Altepa
Uggalepih Key
KeyItemAncient Verse of Uggalepih
Recommended:
KeyItemLoadstone (if not a Galka)
Reward Rank 10
100,000g
Windurstian Flag
Ability to purchase KeyItemAtma of the Full Moon
← Previous Mission Next Mission →
Doll of the Dead None

Walkthrough

Ro'Maeve

Chamber of Oracles

  • Go to D-12 of Western Altepa Desert via a tunnel from D-11 and enter the Quicksand Caves. Sneak is needed throughout this area. You enter at J-11, follow a path to a door with a switch circle at I-9. This is a weight controlled door: the door needs either players with a combined weight value of 3 or higher (Galka = 3 units, Hume/Elvaan/Mithra = 2 units, Tarutaru = 1 unit, NPCs/pets = 0 units) , or anyone with a KeyItemLoadstone standing in the center of the circle to open the door.
  • At the T-intersection ahead turn left, go to H-7 and open another weight-operated door.
  • Keep going and fall down to the lower sand level. Now stay to the left and you will eventually enter the Chamber of Oracles.
  • Alternately, you can use a Proto-Waypoint to teleport to the Geomagnetic Fount near the drop to the lower level.
  • After another short cutscene you will obtain the KeyItemAncient Verse of Altepa.

Temple of Uggalepih

Temple of Uggalepih Composite

Composite Map

  • An Uggalepih Key obtained from the Tonberry Cutters in the Temple of Uggalepih is needed for this part. There are three ways to get to the Granite Door.
    • Fastest way to Temple of Uggalepih is via the Survival Guide there.
    • An alternative way to get to this room is to do a BCNM fight in the Sacrificial Chamber and do not exit the BC before the reward chest is opened; the Verse room is just past the exit room.
    • The long way for those without the above options: From the main entrance to the temple in Yhoator Jungle (J-12), hug the right wall until you zone back into Yhoator Jungle {exit @ F-5, "dark marker #2" on map1 Temple of Ugg.}. Re-enter at "dark marker #3" by hugging the left wall. Keep in mind that Invisible is needed throughout the temple in case anyone is low level enough to aggravate the monsters in the area.
  • Once inside {Map 2 of Temple of Ugg}, head to (E-8) where you will find a Granite Door. The Uggalepih Key will open the door a few seconds for anyone to pass through.
  • Once through, the door can be opened from the inside without a key.

Full Moon Fountain

Toraimarai Composite

Composite map to Full Moon Fountain

  • NOTE: Only characters that are currently on this mission, or have previously completed it (regardless of current allegiance), are able to enter the battlefield.
  • A party of 70-75 is recommended but not essential for a safe fight. Possible with Trust at ~75, very easy with Trust at 85+. (see testimonials)
  • There are two phases in the fight. First, the 4 Ace Cardians:
  • On the second phase you will encounter:
  • Ajido-Marujido will also appear on the second phase to fight along with you.
    • If Ajido-Marujido is defeated, then you will fail and eject from the BC.
  • After the fight, return to Heavens Tower and head to the top. Examine the Vestal Chamber door twice to get two Cut-scenes: one to complete the mission and the Windurst storyline, and another to receive your reward of 100k gil and the Windurstian Flag.
    • Optional: Most NPCs around Heavens Tower will have additional dialogue after the final battle (Kupipi has a different line after the cutscenes as well), along with NPCs around the Windurst Gate Guards and others involved in the storyline, as usual.
  • NOTE: You must have an empty space in your inventory in order to receive the Windurstian Flag. If your inventory is full at the time, you will not rank up. If this happens, zone out of Heavens Tower and go back to the Vestal Chambers door after you've freed up at least one space in your inventory.

Tips & Tricks

  • Buffs are removed when entering except for food and Finishing Moves.
  • The fight can be duoed by a sleeper/healer (RDM) and fighter/blink tank (NIN main or sub job).
  • The Ace Cardians can be Silenced and Slept.
  • A common battle plan is to have the sleeper run up to them & Sleepga all 4 (although you don't necessarily have to sleep the Ace of Batons, as you fight him first). Have your tank pick them off 1 by 1 in this order: Ace of Batons(BLM)->Ace of Coins(RDM)->Ace of Swords(PLD), then stop and rest until full. When everyone is ready, attack the Ace of Cups(WHM).
    • If using Alter Egos, it would be prudent to avoid ones who do AOE, to avoid waking up the Cardians, unless you pull each one far enough away from the rest to fight it.
  • After the Ace of Cups is defeated and the Manticore and Wyvern spawn, Ajido-Marujido will also appear, but he will not engage until you do, or after about 2 minutes passes.
  • NOTE: Ajido-Marujido will then openly run out and engage one of the two NMs, so take caution if you intend to rest. Also, Ajido-Marujido is considered a member of your party, therefore Scholar's Accession will also include him. If you have a Scholar, Accession Stoneskin/Phalanx him just in case.
  • Let Ajido-Marujido pick the one he wants to kill first. Have everyone but one person kill the first mob while the one person kites the other monster. The monsters will not aggro until you reenter the fight area. Though the monsters spawn far apart, they will both aggro.
  • Or, aggro whichever monster you want to fight first (probably the Manticore) before Ajido-Marujido does.
  • NOTE: Tatzlwurm can one-shot Ajido with a TP move at the start of the fight if Ajido is the first to attack and chooses the wyvern. Be careful!
  • Make sure the healer keeps Ajido's health up as if he dies you lose the mission. Ajido will cast ancient magic spells and tier 3 and 4 nukes, and as such, he can pull hate quite easily. Ajido will warp around the arena making it hard to keep track of him, on top of this, he dies in 3 or 4 hits, so make sure to stick tight to him.
  • Ajido can use Chainspell towards the end of the fight.
  • Ajido has around 500-600 HP. A Cure IV will restore well over 50% of his health.
  • Vyala frequently casts Slowga on the party.
  • Be sure to bring Echo Drops to remove Silence from Tatzlwurm's Radiant Breath.
  • If duoing the fight, it is recommended to kite Tatzlwurm using Gravity and Bind, while the other person solos Vyala. Beware that both Gravity and Bind may resist and/or wear off very quickly.
  • The wyvern (and possibly the manticore) either cannot be slept or is highly resistant, so plan accordingly. Tests have shown sleep to be resisted even with the use of Elemental Seal.

Notes

If you finished the last S.O.B. quest The Promise, beat Fenrir, then talk to Kohlo-Lakolo, the S.O.B. story line's relation to the mission line will be revealed.

Video

See the Video page.

Game Description

Mission Orders
To lure the Bearer of Darkness to the Full Moon Fountain, you must collect the three verses of the ancient people. As her guiding star, the Star Sibyl is counting on you to help her decide the path for Windurst's future. The fate of Windurst rests upon your shoulders!