|Alzadaal Undersea Ruins||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
- Go to the Nyzul Isle Staging Point and go to the SE porter to get to map 10 of Alzadaal Undersea Ruins.
- Trade a Cog Lubricant to ??? at G-7.
- When checked, the ??? point says "The ground here is slimy to the touch..."
- Can be Gravitied, Paralyzed, Bound, and Slowed. All hit without a problem. Gains resistance to Bind and Gravity after several casts. Seems to be immune to Silence.
- Ob can run out of MP.
- Recommended having a Puppetmaster use maneuvers to trigger a non-Harlequin frame for a much easier kill.
- Ob will change its frame based on the maneuvers used by a Puppetmaster present. The Puppetmaster has to be in the same alliance. Puppetmaster can also be the subjob but requires more (about 2-3) maneuvers to change Ob's frame.
- Ob Will change between all 4 forms depending on the maneuvers used throughout the course of the fight.
- The trigger is the maneuvers that are active, not the man. that are used. Pop with the man. u need active, it will change immediately.
- Uses Slapstick, Knockout, Magic Mortar (very long range and ignores shadows).
- Magic Mortar, especially when used by the Harlequin frame, seems to be the strongest overall weapon skill. When Ob is at low HP, it has been known to deal upwards of 2000 damage at range, ignoring shadows.
- Harlequin Ob has access to Dia, Blind, Slow, Paralyze, and can Cure IV itself.
- Uses Slapstick, Knockout, Magic Mortar (very long range and ignores shadows)
- Will not move into melee range until it's <66% HP.
- Has access to all tier IV black magic spells, tier III black magic "-ga" spells, Ancient Magic, Stun, Sleep II, Sleepga II the "Elemental enfeebles" (Drown, Choke, etc...), Blaze Spikes, and the same enfeebles as the Harlequin. It does not seem to cure itself.
- Soloable by 75RDM/NIN using a standard Gravity kiting method. Utsusemi is very important, as Armor Piercer has been known to do upwards of 1700 damage.
- Note: This was done with a PUP in the party to help change Ob's job. Technically not a solo.
- Completely soloable by 75RDM/PUP by DoT kiting.(see testimonials)
- Duoable by 75PLD/NIN and 75PUP/NIN using Soulsoother.
- If the PUP issuing manuevers goes into Overload, then Ob's attack and attack speed will increase significantly. It is similar to the effect an HNM gains from Rage. In addition, he will be capable of spamming weapon skills without the use of TP. Avoid overloading at all cost.
- Ob will attack at a rapid pace, hitting a well geared Pld/war with food and buffs for between 230-300. Does 450-500 damage per attack to non-tank jobs.
In Judaic culture, ob (or owb) is the word which refers to either the spirit of a dead human, the medium possessed by the dead person’s spirit (derived from “skin-bottle” or “leather bottle”, referring to the person as a vessel, which is usually the conjurer themselves), the artifacts used to conjure such spirits, or even the necromancer themselves. The practice of necromancy was relatively common among pagan Jewish belief based on the prohibitions of it and other such divination practices mentioned in the Old Testament. References to such wizards and familiar spirits can be found in the Books of Leviticus and Deuteronomy.
The Hebrew ob has cognates in various Mesopotamian languages, where it means “deceased person’s spirit” and “pit” (referring originally to the pit from which the spirit of a dead person, usually an ancestor, could be summoned, but later to any hole in the ground). It should be noted the equivalent word to ob in Greek, pytho, also refers to both the conjurer and the spirit possessing them.