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Were you looking for ★One to be Feared?


Mission Name One to be Feared
Number PM6-4
Title Granted Branded by Lightning
Omega Ostracizer
Ultima Undertaker
Reward 1500 Exp (Once per day, upon completing the BC)
Ducal Guard's Ring
← Previous Mission Next Mission →
More Questions Than Answers Chains and Bonds
Replay Cutscenes
One to be Feared Taulluque Metalworks (I-8)
One to be Feared (pt. 1-6) Jovial Rat Sealion's Den (H-6)


Walkthrough[]

  • Talk to Cid at Metalworks for a quick cutscene.
  • Head to the Tavnazian Safehold (Home Point #2 is the fastest option).
  • Enter Sealion's Den for a quick cutscene.
    • Optional: Talk to Sueleen (near the gate) for additional dialogue.
  • Click on the Iron Gate ahead for a cutscene.
  • Examine the Iron Gate again to enter the battlefield for One to be Feared. (see testimonials) (see strategies)
  • After defeating Ultima, the party will be teleported to Lufaise Meadows. This is when the players will receive a Ducal Guard's Ring which completes the mission.
    • Anyone who has already completed the mission before will be teleported to Sealion's Den.

Fight![]

  • The fight is doable but still pretty difficult at level 65 with Trust. Easier at level 80+, trivial at Item Level.
  • The fight is capped at 99, but still with Level Restriction status, so buffs are removed upon entry.
  • 45 minute time limit.
  • Experience Points are not lost from KO.
  • Tractor is not allowed.
  • The battle is split into 3 parts: 5 Mammet-22 Zeta's, Omega, then Ultima.
    • Before each part, the party's HP and MP will be restored, but TP will be reset. The monsters will not attack as soon as they can, they will wait until a player character moves close enough or executes any action towards them.
      • Pet TP is not reset and deployed Automatons are not lost.
      • Finishing Moves remain intact, as with any other buff. You may find it useful to build to 5 in each fight and use Reverse Flourish, from Dancer main or support jobs, prior to the next.
    • To continue to the next part, examine the door and select the option to approach the next warship.

5 x Mammet-22 Zeta (Job Varies)

Omega (Biotechnological Weapon)

  • Approximately 14,000 HP.
  • Auto-Regen of 1 HP/tic.
  • Susceptible to Aspir.
  • Long-monster facing. I.e., it won't immediately turn to face its target.
  • Counter attacks.
  • Additional effect: stun on its melee attacks.
  • Attack speed increases based on remaining hit points.
    • Increases at 60% and 25% health.
  • Does not regenerate to full when the party is defeated.
  • CCB Polymer Pump inflicts amnesia on it for 1 minute.
  • See Omega for more details.

Ultima (Biotechnological Weapon)

  • Approximately 15,000 HP.
  • Auto-Regen of 1 HP/tic.
  • Susceptible to Aspir.
  • Additional effect: paralyze on its melee attacks.
  • Does not regenerate to full when the party is defeated.
  • At low HP Ultima will be able to spam TP Attacks, the most dangerous of which appears to be Antimatter, which can do upwards of 550+ dmg to a level 99 with Shell V and Protect V.
  • CCB Polymer Pump inflicts amnesia on it for 1 minute.
  • See Ultima for more details.

Notes[]

One of the more famous battles in the game, known by players as "The Airship Fight".

Game Description

Mission Orders
The fifth verse of "Memoria de la S^tona" has been discovered. Now, with the help of Cid, you must fly beyond the sea of clouds and face Bahamut for what may be the final time...
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