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Mission Name Operation: Snake Eyes
Mercenary Rank Chief Sergeant
Mission NPC Lageegee - Aht Urhgan Whitegate (L-10)
Staging Point Dvucca Isle Staging Point
Objective Locate the generals
Recruitment Lv.70, 1-6 mercenaries
Mission Orders Generals Karazahm and Umarid of the Imperial Army's Arrapago division have disappeared from camp headquarters while on a mission on Sharug Isle. There is a high possibility that the two have been kidnapped by members of the Undead Swarm.
Time Limit 30 minutes
Reward Periqia Assault Points
  • 1 member: 2198
  • 3 members: 1333
  • 4 members: 1200
  • 5 members: 1067
  • 6 members: 933

Enemies[]

Monster Level Strengths Weaknesses Spawns Notes
Lamia No.14

Unknown

  • Immune to: Sleep
  • Strong to: Water
  • Susceptible to:
  • Weak to:Lightning

1

Aggressive, Links, Detects by true sight
Lamia No.17

Unknown

  • Immune to: Sleep
  • Strong to: Water
  • Susceptible to:
  • Weak to:Lightning
1 Aggressive, Links, Detects by true sight
Merrow No.16

Unknown

  • Immune to: Sleep
  • Strong to: Water
  • Susceptible to:
  • Weak to:Lightning
1 Aggressive, Links, Detects by true sight
Umarid

Unknown

  • Susceptible to: Repose
  • Weak to:
1 Aggressive, Detects by true sound
Merrow Shadowdancer Unknown
  • Immune to:
  • Strong to:
  • Susceptible to:
  • Weak to:Lightning
5 Aggressive, Links, Detects by sight
Qutrub Unknown
  • Immune to:
  • Strong to: Dark
  • Susceptible to:
  • Weak to: Light
5 Aggressive, Detects by sight, Detects by sounds, Detects by low HP

Drops[]

Ancient Lockbox
Hi-Potion +3 (100%)
Hi-Potion Tank (???%)
Hi-Ether Tank (???%)
Hi-Reraiser (???%)
??? Box (???%)
Acid Bolt Quiver (???%)
Apple Mint (???%)
Blind Bolt Quiver (???%)
Bloody Bolt Quiver (???%)
Igneous Rock (???%)
Imp Wing (???%)
Karakul Cloth (???%)
Mythril Bolt Quiver (???%)
Qiqirn Sandbag (???%)
??? Necklace (???%)
Gorget +1 (???%)
Feather Collar (???%)
Chi Necklace (???%)
??? Ring (???%)
Copper Ring (???%)
Brass Ring (???%)
Pi Ring (???%)

Walkthrough[]

Defeat the 3 NM Lamiae to rescue the 2 Generals.

  • You start out in (I-9) and must kill 5 Qutrub before moving on to the next area.
    • Kill one in the SW corner of (H-9), then head to the NW corner of (H-9) where you kill one more.
    • Head back towards where you started and there will be two Qutrub in the NE corner of (H-9).
    • The final Qutrub is in the north part of (I-9), right next to the locked gate.
    • When those 5 are killed, the gate at (I-9) will open up and you can move on to the north.
  • Head north through the tunnel with the 6 prison-like holding areas. (There are random lamia here, but they are sight aggro, so Invisible right past them.)
    • You will get the message, "You hear the sounds of swords clashing in the distance."
    • It is random which room Karazahm will be in, but find her and kill the NM Lamia (Merrow No.16) she is fighting before she dies.
    • Once the NM Lamia is killed, the general will turn into an NPC. You can talk to her, then Invisible up again and move on.
  • Travel north to (I-6) where another NM lamia (Lamia No.14) awaits at a gate. Lamia No.14 takes half magic damage.
    • Belly Dance is both an AoE and gaze attack. Highly recommended that you have everyone in range and facing Lamia No.14 so she will take you through the gate. If one of your members does not get charmed, they will most likely end up dead if they have performed any actions on Lamia No.14 or PT members while fighting her. It can be avoided with a well timed Stun.
    • If at some point during the battle all party members are Charmed or dead, the NM may choose to unlock and walk through the gate, dragging all the Charmed folk along for the ride. This is supposed to happen, as it opens the gate for you. All of her Charm attacks are avoidable, however, and if someone is always alive and uncharmed, Lamia No.14 will not open the doorNot true, if you are not on her hate list and invisible and she charms the rest of the party you can follow them through the door. Don't worry if you kill her without her ever opening the door - the door will open automatically a few seconds after her death.
    • Beware- Lamia No.14 may bring you near the charmed general while you are under her control. When you become uncharmed, you may unavoidably aggro the general, which makes for a dangerous situation.
    • If you plan to have all party members charmed by staying within the charm radius, keep DoT on her because she will regen HP if you don't. (This seems to be the best strategy as she usually pulls your party through the gate after the first charm.)
    • Lamia No.14 can Belly Dance after being pulled through door. Use same strategy, stay close and let the whole party get charmed. This NM has a lot of hit points compared to other two NMs so multiple charms are possible. Having said that, on second charm, NM did not move, so aggro from NPC is unlikely.
    • Finish her off upon being uncharmed and continue forth.
      • Although Lamia No.14 can still use Belly Dance on the other side of the door, she favors it far less than she does on the initial side.
        • I would like to note that when I helped someone do the mission, it took quite some effort for her to charm us, but she never went through the door. We killed her when we got the one minute warning, and few seconds later the door opened up. {Frescora} 1/25/15
  • Umarid is at the north part of (H-6) and will fight you; he's been charmed by the Lamia.
    • Damage must be done to him (somewhere between 30-50% of his life) in order for the final NM Lamia (Lamia No.17) to appear. If you kill Umarid, you instantly fail.
      • Be very careful about weapon skills or high tier spells. Umarid does not have particularly high defense or a lot of hit points. Umarid has ~3600 hp, it is very easy to kill him if you are not careful.
    • Once the final Lamia pops put all efforts into killing it.
    • Have someone kite the general because he does hit hard.
      • After Lamia No.17 spawns, it is difficult for anyone other than the person tanking the general to gain hate to kite him.
    • When that Lamia is killed the general becomes uncharmed and the Assault is won.
  • The Rune of Release pops at (I-5).

Notes[]

  • Karazahm can be cured. It is possible that other spells may be used.
  • Umarid can be slept with Sleep 2 or Repose. [1] However, chances of Sleep2 landing is fairly low.

Map[]

PerqiaT8

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