A land few mortals can ever hope to glimpse, an impossible place that brings forth both destruction and creation.
Involved in Quests
|Brace for the Unknown||---||---|
|Endings and Beginnings||---||---|
Notorious Monsters Found Here
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.
|Entrance: Provenance Crystal|
|Seductive Radiance||18 people||30 minutes|
|Beguiling Radiance||18 people||30 minutes|
|Maddening Radiance||18 people||30 minutes|
|Provenance Watcher||18 people||30 minutes|
Gaining Entry to Provenance
- This zone is only accessible to those who have progressed sufficiently far in the Voidwatch storyline.
- Provenance is entered through a section of Walk of Echoes that can only be accessed via the Veridical Conflux in Pashhow Marshlands (S). The ??? immediately inside the zone is used to transport the player to Provenance.