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Mission Name Saving Private Ryaaf
Mercenary Rank Superior Private
Mission NPC Lageegee - Aht Urhgan Whitegate (L-10)
Staging Point Dvucca Isle Staging Point
Objective Find the survivors
Recruitment Lv.70, 1-6 mercenaries
Mission Orders A squad sent in to search for the Seagull Phratrie hideout has failed to report. Find any survivors, especially one Private Ryaaf, a relative of the Galeserpent General.
Time Limit 30 minutes
Reward Periqia Assault Points
  • 3 members: 1100
  • 4 members: 990
  • 5 members: 880
  • 6 members: 770

Enemies[]

Monster Level Strengths Weaknesses Spawns Notes
Cursed Chigoe
  • Immune to:
  • Strong to:
Aggressive, Detects by True Sight, Detects by True Sound

Additional Effect: Curse

Experimental Undead (Fomor)

76-82

  • Immune to:
  • Strong to:
Aggressive, Detects by True Sight, Detects by Job Abilities

Drops[]

Walkthrough[]

Find the three missing NPC's.

  • You start at (I-7).
  • Each of the 5 rooms marked in blue on the map contains:
    • A hunched-over figure that is either one of the 3 NPCs that you need to rescue or a Fomor. (The hunched over figures do not show names, wear black cloaks and are somewhat hard to see)
    • 3 Cursed Chigoes.
  • True seeing Fomors wandering in the tunnels, but are completely avoidable.
    • The roaming fomors move according to which rooms are the NPCs. If a fomor is in the way of North room, likely the NPC is in Center and vice-versa.
    • It is easy to have one person run by a fomor and kite until hate is lost. Just make sure you do not run into another fomor or a dead end and the fomor will never catch you. If you are in melee range before you try to run away, you will not be able to outrun them.
      • A WHM with no +movement gear can lose aggro on all types of fomor just by running. I have personally had 4 chasing me at once as WHM/BLM and lost aggro successfully.
      • A SMN or /SMN can use a pet to attack any fomor in the way and run away.
      • Bind or Gravity assisted kiting works well.
        • Note: a 75 MNK ran for 5 mins and did not lose aggro or gain any ground on the fomor.
  • Enter one of the five rooms and approach the hunched-over figure. It will turn into a fomor or an NPC.
    • If you mistakenly pick a fomor instead of a NPC you can outrun them just as the other fomor.
      • Be careful when they deaggro; a fake NPC does not run back but instead hunches-over once again and slides back to its room on its knees. They can be very hard to see depending on the lighting in the area and your monitor/TV.
  • You will need to deal with the chigoes in the room. Note that they can move close enough to the entrance to agro those just beyond the door.
    • A popular strategy for this is to have a SAM or /SAM capable of using a magical AoE weapon skill (Cyclone or Earth Crusher only). Since a magical AoE weapon skill is guaranteed to hit all chigoes in range, it will kill them instantly. Using a SAM or /SAM frees you from meleeing for TP. Be sure to confirm that the SAM or /SAM has an appropriate main/support job and skill level to use these weapon skills before entering!
      • Other AoE weaponskills (Circle Blade, Spinning Attack, etc) can be used for this purpose, however there is a chance for a non-magical weaponskill to miss.
    • Abilities such as Shield Bash, being offensive, works well here. But be careful that Barrage (RNG) or Elemental Shots (COR) for examples, doesn't work.
    • Occasionally the chigoe can be carefully avoided without agro. This rare positioning should not be relied upon, however.
  • There are exactly 5 possible patterns of NPC positions. If you visit the North and West, or East and Center rooms first you are guaranteed to encounter no more than one fake prisoner.
Pattern North West South East Center
1 Balarahb Rhagmakah Ryaaf
2 Rhagmakah Ryaaf Balarahb
3 Ryaaf Rhagmakah Balarahb
4 Balarahb Ryaaf Rhagmakah
5 Rhagmakah Balarahb Ryaaf
  • Additionally, the direction in which the hunched-over figures are facing in each room is different; depending on whether they are NPCs or Fomors.
    • The only exception to this is the East room, in which both NPC and Fomor will face Eastwards regardless. Be sure to confirm the NPCs facing before approaching!
    • Check either North or Center hunched-over figures first. DON'T check East first!
Pattern North West South East Center
NPC North West West East South
Fomor East East East East East

Strategy[]

See Strategies.

Notes[]

  • Elemental Seal + Sleepga on the Experimental Undead does not last very long. However the chigoes are easily slept by a RDM/BLM using NQ Dark Staff or BRD's Lullaby.
  • Cursed Chigoes have very high evasion, which makes scoring critical hits and building TP difficult.
  • A Dragoon can one-shot a Cursed Chigoe using Jump or High Jump.
  • Cursed Chigoes also have large amounts of HP, which renders BLM -ga spell useless. -ga3 hit for around 500 on each, but only took away roughly 20% of their HP
  • Experimental Undead Agro to Job abilities. Confirmed to agro Meditate, Elemental Seal, Puppet Master Maneuver's, Activate, and Trick Attack.
  • Any job with +Movement speed via armor can solo one or two rooms depending on the situation. As a 75 Nin/Rng, I was able to run into the room past the chigoes, speak with the NPC, and run right back out and lose hate all with my AF boots being active.
    • Cursed Chigoes have an Additional effect: Curse on their attacks, which can negate +Movement speed armor.

Map[]

SavingPrivateRyaafMap
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