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This crafted armor set is wearable only by Bards level 72 and over.
See Sheikh Manteel Set for the high quality version.

Sha'ir Attire

Sha'ir Attire


Number of Pieces: 5   Cost to store: Unstorable

Level Armor Piece
72 Sha'ir Turban

[Head] All Races
DEF: 17 MP +9 CHR +3 Haste 1%
Lv. 72 BRD

72 Sha'ir Manteel

[Body] All Races
DEF: 42 MP +14 CHR +7 Haste +2%
Song Spellcasting Time -12%
Lv. 72 BRD

72 Sha'ir Gages

[Hands] All Races
DEF: 19 MP +12 CHR +5
Song Recast Delay -2
Lv. 72 BRD

72 Sha'ir Seraweels

[Legs] All Races
DEF: 28 HP +2% MP +1% CHR +8
Lv. 72 BRD

72 Sha'ir Crackows

[Feet] All Races
DEF: 18 MP +11 CHR +4 Haste +1%
Lv. 72 BRD


Set Summary

Historical Background

In pre-Islamic society a sha'ir was a tribal poet. Poetry held an important position then and the poet or sha'ir filled the role of historian, soothsayer, and propagandist.

The Sha'ir is also a character class originally introduced in the Al-Qadim campaign setting for Dungeons and Dragons 2nd Edition. Based on Arabian folklore, the sha' ir is a mysterious and powerful wizard that gains their power from genies, and often acts as an ambassador on behalf of mortals to geniekind. Sha'irs are both feared and respected for this role.