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Job Trait Overview
Game Description: Increases the rate at which TP is gained.
Job Traits are always active.
Each upgrade of this trait further increases character's rate of TP gain.
The amount of additional TP gained is based on this trait's Trait Value; Store TP+10 is equal to a 10% increase in TP gain per swing, meaning the actual increase to TP/hit will vary based on the weapon's base TP/hit.
TP/hit from Store TP is calculated as (Base TP/hit) * (1 + (Total Store TP / 100))
Base TP/hit varies depeding on the amount of delay the weapon you are using has. Refer to this list below:
0 - 180:
5.0 + [(Delay - 180) * 1.5] / 180
180 - 450:
5.0 + [(Delay - 180) * 6.5] / 270
450 - 480:
11.5 + [(Delay - 450) * 1.5] / 30
480 - 530:
13.0 + [(Delay - 480) * 1.5] / 50
530 - 999:
14.5 + [(Delay - 530) * 3.5] / 470
For example, Hagun has a 450 base delay, so it's base TP per hit is: 5.0 + [(450 - 180) * 6.5] / 270 = 11.5 TP
When calculating TP after accounting for Store TP, FFXI drops all decimal places after the first. For example, 11.49% adjusted TP per hit will count as exactly 11.4% TP per hit.
For example, suppose a player without this trait lands an attack and gets back 10%TP.
If a player with Store TP I lands the same attack, he/she will get back 11%TP (10% more).
If a player with Store TP II lands the same attack, he/she will get back 11.5%TP (15% more).
Another example, suppose a player without this trait lands an attack and gets back 15%TP.
If a player with Store TP I lands the same attack, he/she will get back 16.5%TP(10% more).
If a player with Store TP II lands the same attack, he/she will get back 17.2%TP (15% more).
Additional hits from multi-hit weapon skills or double/triple attacks are also affected by Store TP with the same method.
For example, any additional hit with Store TP II will be (1 TP/hit) * (1 + (15 / 100)), or 1.1 TP/hit (when appropriately rounded down).