Upon usage, user will lose 99% of his/her accumulated enmity during the course of battle.
Doesn't give out any enmity, so if used on an unclaimed mob they won't attack you. Although when used when you have sight/sound aggro, the mob will wait for you to come back down just as if you had hit it.
Does not drop invisible or sneak.
After usage, user will remain in the air for a short time. During this time he/she cannot be targeted by any attacks or abilities, neither ally nor enemy. It is also worth noting that if a COR in your party were to cause a Bust (Status Effect) on a roll, you would not lose your roll effect like everyone else, if you are still in the air at the time.
Ancient Magic (or any spell cast upon the DRG before use of Super Jump) will still land, unless you are still in the air when cast ends.
Upon usage, user's Wyvern will perform a similar ability known as Super Climb which like Super Jump makes the Wyvern invulnerable for a few seconds.
While Spirit Surge is in effect, as seen from the enemy target’s position, the closest party member behind the dragoon has his or her enmity reduced by half.
When Spirit Surge is used, Super Jump's recast time will be reset to 0:00.