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Mission Name The Double Agent
Mercenary Rank Corporal
Mission NPC Isdebaaq - Aht Urhgan Whitegate (L-10)
Staging Point Mamool Ja Staging Point
Objective Apprehend the spy
Recruitment Lv.70, 1-6 mercenaries
Mission Orders There is a double agent among the Imperial Qiqirn spies in the Mamool Ja Training Grounds. Find him before he puts the other spies in danger.
Time Limit 30 minutes
Reward Mamool Ja Training Grounds Assault Points
  • 3 members: 1200
  • 4 members: 1080
  • 5 members: 960
  • 6 members: 840

Varies based on the number of mistaken captures. There is a 66.67 point penalty, rounded down, for every false accusation you make.

Enemies[]

Monster Level Strengths Weaknesses Spawns Notes
Puk 62-67
  • Immune to:
  • Strong to:
  • Susceptible to: Charm
  • Weak to:
9 Aggressive, Detects by sight, Detects by sound

Drops[]

Walkthrough[]

Find the traitor within the legion of Qiqirn Spies by questioning them for clues and getting closer to him.

  • The Qiqirn Spies are all around the map. There may even be some in the tunnels. (There are some in tunnel by the Rune of Release spawn spot.)
  • When you speak to a Qiqirn Spy, you will have the option of capturing him or questioning him.
  • It is best to question them until they say the spy is close.
    • Questioning: Many of them will give you unhelpful hints. The helpful hints include direction and/or general distance to the spy. These Qiqirns will move around alot and their hints will vary according to their relative position to the spy.
      • Most messages will include a general direction, e.g. "East", "South"
      • When you get close to the traitor, they will tell you he is "very close".
      • Other messages may include giving a numerical distance e.g. 182 Yalms or a general distance e.g. "Very far"
      • The Qiqirn that is the spy will give false information. If, for example, two different Qiqirn appear to be pointing to the same suspect, and that suspect says the spy is in a completely different location, you've found your spy. Or, if all the other NPCs point in the direction of one, and that one points back in the direction of the others, you've found your spy. There's no reason to ever get it wrong.
      • NOTE: Did on 7/18/09 and the one who was a spy gave no hint, just "Noooooo Listen", meaning the spy can give no hint at all. The others next to him, though, said the spy was close.
        • Did on 10/12/14 and the spy said "Hm hm hm... I know nooothing, yooo know?"
        • Did on 5/10/16 and the spy said "Hm hm hm... There nooo Qiqirn like that, yooo know?" The spy can give a hint, but it seems to be very different from any other hint.
    • Capturing: Once you have deduced where the spy is, you need to attempt to capture them, with the "to capture yooo!" command.
      • If you successfully capture the traitor, he will say "...How you know that?" and the Rune of Release will unlock.
      • All unsuccessful captures will cause you to no longer be able to question that Qiqirn. He will just mention some dialogue about you getting wrong information and give you no choice option.
  • If you're just looking to clear the mission regardless of reward, just choose to capture every one until you get it.
  • Beware of Puks roaming the areas.
    • They are easy to take down and possible to avoid, there is no need to fight them.
    • There are two puks to every pit of Qiqirn.
    • They have a very fast respawn time (3 minutes).
  • The Rune of Release is located at the southern part of (I-8).
    • Players receive an Assault Points penalty for each incorrect guess they make.
    • Solo'ed it with 3 wrong guesses; 1758 points.
    • 1980 points for solo with no wrong guesses.

Map[]

MamoolJaTrainingGrounds1
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