Optional: Before entering, talk to Sama Gohjima, who is standing before the entrance. She will tell you the minister of the Orastery is in the lab below, and that to get there you should check the walls carefully.
Upon entering the Ruins, you will be in the Lily Tower (Map 1). Go down the stairs until you come to the main room.
Circle around the room and look for the crack in the center of the south wall at (H-9) (if you see dirt instead of brick floors, you've taken the wrong cracked wall opening).
Enter and go left. Click on the Gate: Magical Gizmo at (I-9) to watch another cutscene with the Minister.
Next, search the six different Ancient Magical Gizmos (which are spread out in the room before the hallway to the cutscene) until you find the Cracked Mana Orb. The Cracked Mana Orb will be obtained at a randomly selected Ancient Magical Gizmo.
Hakkuru-Rinkuru: What are you doing loitering around here all willy-nilly? This is a training room for magic spells. If you're not careful, you'll get fried to a crisp...or worse!
Hakkuru-Rinkuru: What's that? Oh, now I see...
You've volunteered to help us with the magic experiment in the Horutoto Ruins, have you? That's right. We did ask the goon platoon gatehouse for assistance.
Hakkuru-Rinkuru: Hey, Kuroido-Moido! That was the minister's pellmell experiment, wasn't it?
Kuroido-Moido: Yeah, the minister headed off hours ago. Said he had some preparations to do, or something like that...
Hakkuru-Rinkuru: Tsk... <Sigh>
Typical for the minister to ask for assistance and leave before the help comes. That's gone and put this poor hoddy-doddy adventurer out...
Kuroido-Moido: I know, I know...
Our minister is so self-centered. He thinks of nothing but himself...
Kuroido-Moido: Well anyway, it'd probably be better for you to head on over to the magical towers in East Sarutabaruta.
I don't think it matters if your first impression with hoity-toity old him is good or not. Either way, it won't get you into his good books, will it?
Hakkuru-Rinkuru: Anyway, head out to the eastern magic tower of the Horutoto Ruins. It's a fair way, and an itsy-bitsy dangerous, so you might want to take some friends with you.
Ajido-Marujido: And you, Apururu, my own sistaru...!
Can'taru you see the truth behind all this?
Ajido-Marujido: Why do you think they all fear war, but won't lift a finger-winger to do anything about it?
Ajido-Marujido: They all say that Windurst has "peace and security, peace and security," but do you really-weally think our country has peace?
Ajido-Marujido: The wounds the Orastery received from the war haven't healed, even after twenty-odd years.
The best of the War Warlock mages are dying off, unable to train new, younger replacementarus.
Ajido-Marujido: Just imagine what would happen if war broke out again. Windurst would be obliterated in an instantaru. That's why... that's why we need some grand new magic...
Ajido-Marujido: Yes, and what about her...?
What was the reason she forbade the very magic I seek? If they could have controlled that magic properly, then we wouldn't have had to buddy-buddy with the beastmen in the first place!
Ajido-Marujido: Sure, the spell-weaver died, but the magic itself was a great success...
Apururu: Only you, my dear brother, would call such a great tragedy a success...
Apururu: The "Mastermind of the Millennium" met such a tragic fate...so what chance would a faker-waker genius like you stand, Ajido-Marujido?
Ajido-Marujido: Humph. Say whataru you like.
A genius is never accepted by the world in his own time. If you've just come here to whinge and whine, then off with you! Go on, getaru!
Apururu: Well, I've tried my hardest to convince you...
Now I don't care what happens to you anymore, Brother!
Apururu: Don't come crying to me if you get yourself killed!