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Vana'diel

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Vanadielworldmap

Map of Vana'diel's "Middle Lands"

Ahturhganbig

Map of Vana'diel's "Aradjiah Continent"

Vana'diel is the name of the world in which the inhabitants of Final Fantasy XI live. Vana'diel has a long and great history.

Geography

The three major continents currently available for adventurers to explore are Quon, Mindartia and Aradjiah.

The Republic of Bastok and the Kingdom of San d'Oria are located on the western continent of Quon; southwest of Quon is Zepwell Island, part of the Kuzotz region, a land mass which is home to the arid Altepa Desert. The Federation of Windurst is situated on the eastern continent of Mindartia, and the thick jungles of the Elshimo regions lie to the southeast of Mindartia.

These two continents are closely connected at a point and several great bridges span that divide, allowing adventurers to travel and trade between the two. Atop of these bridges sits The Grand Duchy of Jeuno.

The continent of Aradjiah is situated to the east of Mindartia beyond the seas of the Gugru Blue. This land encompasses the Empire of Aht Urhgan. Upon its western shores, often referred to by adventurers as the Near East, lies the city of Al Zahbi.

Unknown Regions

For other information, see The Wide World of Vana'diel

There are a number of continents that are unexplored by most adventurers. The known areas adventurers from the Middle Lands have yet to explore are the Far East (which has some connections with the Tenshodo), the Mithran homeland of the Far South, the Far North, and the elusive Far West. These include:

The currently mapped world is estimated to be one quarter to one half of Vana'diel. Since airship travel is controlled by the Grand Duchy of Jeuno, there is little travel outside of these known lands. There are still recipes and items associated with these lands, so trade may take place while travel remains restricted. Also, the Marquisite of Tavnazia once traded with the Near East, Far South, and the Far West.


Regions

The continents are divided into regions. While some regions are typically associated with the three nations, the introduction of Conquest allows any region to shift control from one nation to another. Beastmen may also take control of regions away from the three main cities.

See Also

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