Description[]
Weight is a harmful status effect that increases the force of gravity on the player until it wears off or is removed. Afflicted characters experience reduced movement speed.
- Weight status no longer decreases evasion.[1]
How to remove the effect[]
- The White Magic spell Erase removes this effect.
- The White Magic spell Esuna removes this effect if the casting White Mage has Afflatus Misery active and is currently afflicted with Weight.
- Flee removes some (but not all) variations of this effect.
How the effect is inflicted[]
Spells[]
- Black Magic - Gravity, Graviga
- Blue Magic - Bad Breath, Magnetite Cloud, Mysterious Light, Subduction
- Geomancy - Indi-Gravity, Geo-Gravity
Blood Pacts[]
Abilities[]
Weapons[]
- Harvester (vs. Plantoids)
- Heavy Lance
- Magnet Knife
Weapon Skills[]
Monster Abilities[]
- Antica - Magnetite Cloud
- Clusters - Circle of Flames
- Cravers - Murk
- Dragon - Lodesong
- Dvergar - Hellclap
- Dynamis Lord - Violent Rupture
- Evil Weapons - Furious Flurry
- Gargouilles - Dark Mist
- Gears - Artificial Gravity
- Hippogryphs - Additional effect on melee attack (Riverne Hippogryph only)
- Hydra - Barofield
- Magic Pots - Mysterious Light
- Mammets - Gravity Wheel
- Monoceros - Rampant Stance
- Morbols - Bad Breath
- Omega/Proto-Omega - Hyper Pulse
- Orcish Warmachines - Sticky Grenade
- Phuabo - Tidal Dive
- Proto-Ultima - Armor Buster
- Quadav - Wrath of Gu'Dha (used only by Dynamis & Campaign NM's)
- Simulacra - Lead Breath
- Slugs - Fuscous Ooze
- Tablilla - Aura effect after Gravity Field.
- Tzee Xicu the Manifest - Aura effect (SCNM)
- Vulpangue - Enhanced version of Wind Shear
- Xzomit - Mantle Pierce
- Yovra - Concussive Oscillation
Environmental Effect[]
- Possible random effect gained from the swamps in Caedarva Mire