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Table of Contents
Zone Information
Area Name Woh Gates
Type Dungeon
Maps

Click to enlarge: [1]

Map Acquisition Sifa Alani 2,000 Bayld
Miscellaneous
Hobbies
Woh Gates/HELM
Weather
Information
Region East Ulbuka Territory
Expansion Seekers of Adoulin
Requirements KeyItemAdoulinian charter permit
Restrictions Information
Background music
Monstrosity Not applicable
Notes
Description

The Woh Gates run from north to south, linking Marjami Ravine, Morimar Basalt Fields, and Kamihr Drifts. From the warm area in south that serves home to Velkk tribes to the ice-covered walls of the north, the caves are notable for remarkable differences in temperature. What's more, unexplored ruins have stood within the deepest recesses of the cave for countless generations.

Woh Gates
Connections

This zone exits to Kamihr Drifts at (I-4)
This zone exits to Yorcia Weald at (K-9)
This zone exits to Morimar Basalt Fields at (K-5)
This zone exits to Marjami Ravine at (G-10)
This zone exits to Cirdas Caverns at (J-9)
This zone exits to Outer Ra'Kaznar at (D-8)
Escape to Yorcia Weald at (F-7)

Enter this zone from Bivouac 3, (F-7) in Yorcia Weald for passage to Kamihr Drifts, or enter from any other entrance, cast Escape, and re-enter

Involved in Quests/Missions

Quest Type Starter Location
A Thirst for the Eons General Roskin    Eastern Adoulin (H-8)

NPCs Found Here

Name Location Type

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
[[]]
[[:Category:|]]


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Bergschrund Gefyrst
126 - 127 Elementals
Cliffclinger Toad
124 - 125 Toads NA, L
Drusy Twitherym
124 - 126 Twitherym NA
Metalcruncher Worm
124 - 126 Flint Stone
Copper Ore
Zinc Ore
Darksteel Ore (Despoil)
Silver Ore (Despoil)
Worms NA, L
Powdery Snoll
126 Snoll
Serac Rabbit
124 - 126 Rabbits
Talus Tarichuk
124 - 126 Eft Skin
Lizard Egg
High-Quality Eft Skin (Despoil) Efts A, L
Wheezing Acuex
124 - 126 Acuex Poison Acuexes
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Reive Monsters Found Here

Name Family Spawns Notes
[[]]
Colonization Reive
Obstacles Information
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Other Information

Item Abundance
Bismuth Ore 3%Very Rare(3%)
Darksteel Ore 4%Very Rare(4%)
Durium Ore 3%Very Rare(3%)
Iron Ore 1%Very Rare(1%)
Iron Sand 13%Uncommon(13%)
Pebble 6%Rare(6%)
Philosopher's Stone 1%Very Rare(1%)
Tin Ore 5%Very Rare(5%)

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