Table of Contents
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Zone Information
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Description
The Hunting Grounds are a second expanse of jungle located adjacent to the Ceizak Battlegrounds, and can be accessed via boat from Eastern Adoulin. Perhaps in part due to the similar topography, flora, and fauna, many pioneers have lost their way when traversing between the two. Enormous trees dominate the landscape, their twisted roots serving as a grim reminder that humanity is not welcome within. Opening up this land for population is one of the primary goals of the pioneering project. | |||||||||||||||||||||||||||||||||||
Connections
This zone exits to Eastern Adoulin at (K-9) via Javolio |
Other Information
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Yahse Hunting Grounds/logging [ edit ]
F-9 F-10 G-10 E-6 F-6 I-8 I-5/I-6 |
Involved in Quests/Missions
Quest | Type | Starter | Location |
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Children of the Rune | Job: Rune Fencer | Octavien | Eastern Adoulin I-8 |
Don't Clam Up on Me Now | General | Oblor | Yahse Hunting Grounds H-8 |
Boiling Over | General | Leautiere | Yahse Hunting Grounds G-8 |
The Whole Place Is Abuzz | Survival Skills | Rumin-Flumin | Yahse Hunting Grounds H-9 |
Other Information
NPCs Found Here
Name | Location | Type
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Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes |
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Numbing Blossom
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None | None | Blossoms |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Event Monsters Found Here
Name | Family | Spawns | Notes |
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Alluring Orobon
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Orobon | 1 | A, T(H) |
Startled Uragnite
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Uragnites | 1 | A, T(H) |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |